Enemy movement/combat

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Bullet Pulse
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Enemy movement/combat

Post by Bullet Pulse »

Ok, so I can either use contact or projectile combat.
Also, should I add strafe button (Shift key + whatever) specifically for combat?
Can you give me some examples of how this is done in ES or just provide me with some videos?
Thanks :)
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ibly31
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Re: Enemy movement/combat

Post by ibly31 »

I don't really understand what you are asking... if you are making a game based off of contact combat, make it contact combat. if its based off of projectile combat, make it projectile combat. It all depends on what you are making...
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Bullet Pulse
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Re: Enemy movement/combat

Post by Bullet Pulse »

ibly31 wrote:I don't really understand what you are asking... if you are making a game based off of contact combat, make it contact combat. if its based off of projectile combat, make it projectile combat. It all depends on what you are making...
I'm asking if I should add an option to strafe.
I also want to know if fighting should be limited to one axis to make it simpler.
It appears that ES fights only take place horizontally (player and enemy strafe up or down, and only face directions left or right), am I correct?
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eatcomics
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Re: Enemy movement/combat

Post by eatcomics »

Well in the lua one, but I think that for the real battle system it will be more chrono trigger ish... I mean IDK but that's what I'm asumming, and also because I love the chrono trigger battle system :D
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Re: Enemy movement/combat

Post by dandymcgee »

Yeah dude, this is a totally opinionated question. Make your combat system how you would like to see it in your game. If you have specific questions, go at it, but otherwise we can't make up your mind for you as to which type of combat system is most appropriate for your game.
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