Just kidding... But seriously, I've only just learned how to use them effectively and I havent tryed anything Dynamic like particles, data mapping ..etcK-Bal wrote:I go into more detail. You should save the particle centers as vertices in a VBO. Then render everything with the point sprite extension. However, since you are not using any textures, you could just render the VBO as GL_POINTS.
Are you serious? You did your terrain with VBOs and you don't know how they work?GroundUpEngine wrote:I would help, but I have no idea how vertex buffer objects work...K-Bal wrote:You are using immediate mode which is very slow. You should try using vertex buffer objects with index buffers and object batching. Ask GroundUpEngine
Sorry!
But here's the sexy tutorial I used http://www.ozone3d.net/tutorials/opengl_vbo.php