Cel-shading!

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Tvspelsfreak
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Cel-shading!

Post by Tvspelsfreak »

Yes, I've done it.
I have gotten cel-shading to work on DC. :mrgreen:

ImageImage

That there is a cel-shaded, rotating 3D model
complete with lightning effects.

The code is based on NeHe OpenGL tutorial #37 but most of it is rewritten to work on Dreamcast.

Download the .elf file!
EDIT:
Controls:
A: rotation on/off
Y: Screenshot (not recommended)
Last edited by Tvspelsfreak on Tue Jan 25, 2005 7:09 pm, edited 1 time in total.
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Falco Girgis
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Post by Falco Girgis »

Holy crap Tvspelsfreak, that's freaking insane. :bow: :worship:

It's beautiful too. Anybody with any respect whatsoever should download this elf and see the beauty in action. Like right now.

Gah! I'm still watching the damn thing rotate o-so-sexy like.
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Post by JS Lemming »

Awww... I'm at skoo now. I'll check the mug out tonight. Nice work!
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Post by Guest »

Sorry I didn't post sooner. that is so damn awesome! Nice job, and congrats!
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Orgodemirk
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Post by Orgodemirk »

THATS AWESOME!!!!!11one
A glitch?
Image
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JS Lemming
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Post by JS Lemming »

I tied it out. I must say, that is sleek! Deserves grande credit. So, do you plan to expand on this and make some sort of cell shaded game or was it just for the sake of experimenting fun goodness.
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Tvspelsfreak
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Post by Tvspelsfreak »

It's just an experiment for now.
It's still too slow to use in a game.
I've got a ton of optimizations to do, mostly to the outline drawing code.
It'll be a fun weekend! :mrgreen:
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Falco Girgis
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Post by Falco Girgis »

Tvspelsfreak wrote: It'll be a fun weekend! :mrgreen:
Hell yeah it will, we can both pull our "stay up all night devving" deal. Oh and, we never finished playing Kirby!
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Cel-Shading

Post by Warmtoe »

Monkey butlers!!!!!!!

That is absolutely beautiful - a work of art - well done - I even had to register here so I could tell you so - you should post that at DCEmulation - it'd blow their minds!
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Post by spideyspiderman2000 »

Dude, that is sweet. Keep up the good work! :mrgreen:
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Falco Girgis
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Re: Cel-Shading

Post by Falco Girgis »

Warmtoe wrote:Monkey butlers!!!!!!!

That is absolutely beautiful - a work of art - well done - I even had to register here so I could tell you so - you should post that at DCEmulation - it'd blow their minds!
He's optimizing it more so that he'll be ready when the DCemu people start flooding him with source requests.

People at TCR are alot cooler about stuff like that...
Last edited by Falco Girgis on Tue Feb 01, 2005 8:01 am, edited 1 time in total.
shadez
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Post by shadez »

looks cool (haven't tried yet) :) the question is, how to draw simple lines with kos (any hints maybe)? because:

http://gamedev.allusion.net/docs/kos/ko ... 0000000000

and that isn't good thing :(
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MarauderIIC
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Post by MarauderIIC »

Hey, its the boss from q2. Jorg or whatever... :)
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Post by MetaFox »

Wow, completely awesome. Absolutely insane.
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Falco Girgis
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Post by Falco Girgis »

shadez wrote:looks cool (haven't tried yet) :) the question is, how to draw simple lines with kos (any hints maybe)? because:

http://gamedev.allusion.net/docs/kos/ko ... 0000000000

and that isn't good thing :(
Welcome and I recommend you use the DC PVR to do that.

BTW, welcome MetaFox!
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