Edit: Was having trouble getting my release build to run on ATI cards.
Solution:
Switched from unsigned ints to unsigned shorts for vbo indices
Made sure to set all my uniforms even if they weren't needed in a particular case
Took out branching statements in my shaders (Idk if this helped but it makes them more efficient anyway)
GLSL and ATI cards
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GLSL and ATI cards
Last edited by X Abstract X on Sat Jun 05, 2010 10:40 pm, edited 2 times in total.
- GroundUpEngine
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Re: GLSL and ATI cards
hmm, nothing sticks out from the shader code. AFAIK, CG has the problems on ATI cards not GLSL