GLSL and ATI cards

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X Abstract X
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GLSL and ATI cards

Post by X Abstract X »

Edit: Was having trouble getting my release build to run on ATI cards.

Solution:
Switched from unsigned ints to unsigned shorts for vbo indices
Made sure to set all my uniforms even if they weren't needed in a particular case
Took out branching statements in my shaders (Idk if this helped but it makes them more efficient anyway)
Last edited by X Abstract X on Sat Jun 05, 2010 10:40 pm, edited 2 times in total.
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GroundUpEngine
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Re: GLSL and ATI cards

Post by GroundUpEngine »

hmm, nothing sticks out from the shader code. AFAIK, CG has the problems on ATI cards not GLSL
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