Developer Contest - $100K Prize?!

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GroundUpEngine
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Developer Contest - $100K Prize?!

Post by GroundUpEngine »

A mate emailed me this, check it out!

http://www.indiepubgames.com/news/3rd-d ... ompetition
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Milch
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Re: Developer Contest - $100K Prize?!

Post by Milch »

Looks cool! I dont have enought times to read through the terms, but it seems legit.

Have you heard about the Activision Indie Game Contest?
I would link it, but Activision's site is written in flash - so I cant.
Anyway, Activision is not so nice if you look at their terms. http://blog.wolfire.com/2010/06/Activis ... ompetition
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Re: Developer Contest - $100K Prize?!

Post by TheBuzzSaw »

Yeah, the Activision contest is garbage. It is effectively an admission that it has run out of ideas and wants to buy the next big one that comes along.
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Re: Developer Contest - $100K Prize?!

Post by cypher1554R »

Whenever I see a contest, I think of scam.

They could make their game, announce a high reward contest, have someone in their team to register with their game, and declare him a winner no matter what, sell all the other ideas or use them.. 100% win.

Anyway, if I made a game that was good enough for a 100k contest, I'd rather sell it myself, register company, employ.
This just doesn't seem worth it.
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Re: Developer Contest - $100K Prize?!

Post by GroundUpEngine »

cypher1554R wrote: Anyway, if I made a game that was good enough for a 100k contest, I'd rather sell it myself, register company, employ.
This just doesn't seem worth it.
100% agree
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Re: Developer Contest - $100K Prize?!

Post by davidthefat »

Im underaged LOL well honestly that is a big opportunity for the publisher to make $$$
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Re: Developer Contest - $100K Prize?!

Post by Live-Dimension »

They should make it so you take a cut of whatever IP you create. Even if it was only 5%, if it's successful then it'd be a nice making. Of course, they'll release one game on it, then version 2 will be "so different" that they'll wiggle themselves out of it legally somehow, and eventually end the IP at Game 13.
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