Xiphirx's Art Thread

Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.

Moderator: PC Supremacists

User avatar
xiphirx
Chaos Rift Junior
Chaos Rift Junior
Posts: 324
Joined: Mon Mar 22, 2010 3:15 pm
Current Project: ******** (Unkown for the time being)
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Contact:

Re: New Avatar/Self Portrait (Pixeled)

Post by xiphirx »

Alright, I tried to improve D;

It no longer looks like me... well at least not yet
Image

I used your face and that sculpture thing as a reference D;
StarCraft II Zerg Strategy, open to all levels of players!

Looking for paid work :< Contact me if you are interested in creating a website, need a web design, or anything else you think I'm capable of :)
User avatar
zeid
Chaos Rift Junior
Chaos Rift Junior
Posts: 201
Joined: Fri Apr 24, 2009 11:58 pm

Re: New Avatar/Self Portrait (Pixeled)

Post by zeid »

The forms have been improved upon, but a lot of them could be made more distinct. You should try creating faces as idealically propotioned as posible, then move on to creating your likeness. Once you have an idea of how the face fits together it will be a lot easier to adjust it to match with your features. Here is a basic form study I did quickly;
Image
Image

Notice how crisp all these planes are, they represent different sections of the face, their proportions and the general angle they have. If you follow the planes of the face, you can soften them and adjust them to match with your own face later on.

If you recall I said your previous face had good proportions, that's to say the sizes of all it's features (that where decernable) matched up nicely to those of an actual face. What it didn't have was good definition meaning a lot of it's more subtle features where hard to make out. The new face you have pixeled has better definition but the proportions are off.
Axolotl Pop!
Image
Or, try it for free.

For many more free games online visit www.sam-zeid.com
User avatar
xiphirx
Chaos Rift Junior
Chaos Rift Junior
Posts: 324
Joined: Mon Mar 22, 2010 3:15 pm
Current Project: ******** (Unkown for the time being)
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Contact:

Re: New Avatar/Self Portrait (Pixeled)

Post by xiphirx »

Been messing around with it:

Image

I'd say I like the one all the way on the bottom the most.
StarCraft II Zerg Strategy, open to all levels of players!

Looking for paid work :< Contact me if you are interested in creating a website, need a web design, or anything else you think I'm capable of :)
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: New Avatar/Self Portrait (Pixeled)

Post by dandymcgee »

xiphirx wrote:Been messing around with it:

[img]

I'd say I like the one all the way on the bottom the most.
Wow, that's a huge improvement over your current avatar. Looks very good man.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
Ginto8
ES Beta Backer
ES Beta Backer
Posts: 1064
Joined: Tue Jan 06, 2009 4:12 pm
Programming Language of Choice: C/C++, Java

Re: New Avatar/Self Portrait (Pixeled)

Post by Ginto8 »

xiphirx wrote:Been messing around with it:

[img]

I'd say I like the one all the way on the bottom the most.
nice improvement. I've gotta say, however, that the second one looks a little unnatural, as though the dude's expression is strained. IDK how to fix that though.
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
User avatar
xiphirx
Chaos Rift Junior
Chaos Rift Junior
Posts: 324
Joined: Mon Mar 22, 2010 3:15 pm
Current Project: ******** (Unkown for the time being)
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Contact:

Re: New Avatar/Self Portrait (Pixeled)

Post by xiphirx »

I believe its finalized :3
StarCraft II Zerg Strategy, open to all levels of players!

Looking for paid work :< Contact me if you are interested in creating a website, need a web design, or anything else you think I'm capable of :)
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: New Avatar/Self Portrait (Pixeled)

Post by eatcomics »

Shifty eyes lol
Nice :D
Image
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: New Avatar/Self Portrait (Pixeled)

Post by dandymcgee »

It looks SO good. Love the eyes, they look real.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
xiphirx
Chaos Rift Junior
Chaos Rift Junior
Posts: 324
Joined: Mon Mar 22, 2010 3:15 pm
Current Project: ******** (Unkown for the time being)
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Contact:

Re: New Avatar/Self Portrait (Pixeled)

Post by xiphirx »

Thanks for the comments :)
StarCraft II Zerg Strategy, open to all levels of players!

Looking for paid work :< Contact me if you are interested in creating a website, need a web design, or anything else you think I'm capable of :)
User avatar
xiphirx
Chaos Rift Junior
Chaos Rift Junior
Posts: 324
Joined: Mon Mar 22, 2010 3:15 pm
Current Project: ******** (Unkown for the time being)
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Contact:

Re: Xiphirx's Art Thread

Post by xiphirx »

New piece:

Red Tailed Hawk
Image
StarCraft II Zerg Strategy, open to all levels of players!

Looking for paid work :< Contact me if you are interested in creating a website, need a web design, or anything else you think I'm capable of :)
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: Xiphirx's Art Thread

Post by dandymcgee »

Keep 'em coming!
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
xiphirx
Chaos Rift Junior
Chaos Rift Junior
Posts: 324
Joined: Mon Mar 22, 2010 3:15 pm
Current Project: ******** (Unkown for the time being)
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Contact:

Re: Xiphirx's Art Thread

Post by xiphirx »

Haha I'll try. The hawk took me 3 hours. You can see that pixeling is a very time consuming process ;)
StarCraft II Zerg Strategy, open to all levels of players!

Looking for paid work :< Contact me if you are interested in creating a website, need a web design, or anything else you think I'm capable of :)
User avatar
short
ES Beta Backer
ES Beta Backer
Posts: 548
Joined: Thu Apr 30, 2009 2:22 am
Current Project: c++, c
Favorite Gaming Platforms: SNES, PS2, SNES, SNES, PC NES
Programming Language of Choice: c, c++
Location: Oregon, US

Re: Xiphirx's Art Thread

Post by short »

wow man i'm impressed your style has improved by 100% for sure
My github repository contains the project I am currently working on,
link: https://github.com/bjadamson
User avatar
zeid
Chaos Rift Junior
Chaos Rift Junior
Posts: 201
Joined: Fri Apr 24, 2009 11:58 pm

Re: Xiphirx's Art Thread

Post by zeid »

Image

There are a few pixel art issues cropping up. First and foremost is a banding problem. If you look in diagram 1. I demonstrate what banding is, as well as the appropriate way to avoid it. You can see the unwanted pattern it produces. (Note: Banding can't always be avoided, however a lot of it can be and should be to get a better quality and cleaner image).

In 2. you can see a similar problem being caused. However it doesn't produce the same pattern that banding typically does. The issue here is that 45 and 90 degree lines are magical in pixel art, they have virtually infinite resolution. Putting a buffer colour alongside one loses that property. Whilst not always 100% wrong to use a buffer colour such as in that example you should avoid it when trying to make a crisp clean line.

This is good stuff for getting your skills up, good work. Also when you get more practice things will take a lot less time.
Axolotl Pop!
Image
Or, try it for free.

For many more free games online visit www.sam-zeid.com
User avatar
Arce
Jealous Self-Righteous Prick
Jealous Self-Righteous Prick
Posts: 2153
Joined: Mon Jul 10, 2006 9:29 pm

Re: Xiphirx's Art Thread

Post by Arce »

Well damn. Topics like this make me want to cum.
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
Post Reply