SDL on the wii

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pythip
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SDL on the wii

Post by pythip »

does anyone know if it possible to use SDL on the wii?
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LeonBlade
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Re: SDL on the wii

Post by LeonBlade »

...yes... look it up on the Wii homebrew site...
Please do some research before making posts like this, no offense and not trying to be a dick.
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eatcomics
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Re: SDL on the wii

Post by eatcomics »

SDL Yes... But has anyone seen anything about OGL?
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combatant936
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Re: SDL on the wii

Post by combatant936 »

eatcomics wrote:SDL Yes... But has anyone seen anything about OGL?
http://wiibrew.org/wiki/Gl2gx

..Horrible though.. It's missing a lot and it takes forever to compile =P
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eatcomics
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Re: SDL on the wii

Post by eatcomics »

Damn that sucks... I'll look into it sometime
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Falco Girgis
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Re: SDL on the wii

Post by Falco Girgis »

Consoles almost never have real OpenGL ports, but they almost always have their own "versions" that are optimized for the console. KGL on Dreamcast, pspGl on the PSP. If you know anything about OpenGL, then using them should be extremely simple. I'm sure something like that exists on the Wii.
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Re: SDL on the wii

Post by dandymcgee »

GyroVorbis wrote:Consoles almost never have real OpenGL ports, but they almost always have their own "versions" that are optimized for the console. KGL on Dreamcast, pspGl on the PSP. If you know anything about OpenGL, then using them should be extremely simple. I'm sure something like that exists on the Wii.
Yeah, it's called GX. It's part of libogc:
http://wiibrew.org/wiki/Libogc

It appears to be very similar to OGL, but also extremely lacking in documentation.
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eatcomics
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Re: SDL on the wii

Post by eatcomics »

I know there are always ports so to speak, but I couldn't find one for wii :P glad you guys helped out, I'll have to look into it
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