Just kidding...K-Bal wrote:I go into more detail. You should save the particle centers as vertices in a VBO. Then render everything with the point sprite extension. However, since you are not using any textures, you could just render the VBO as GL_POINTS.
Are you serious?GroundUpEngine wrote:I would help, but I have no idea how vertex buffer objects work...K-Bal wrote:You are using immediate mode which is very slow. You should try using vertex buffer objects with index buffers and object batching. Ask GroundUpEngine
Sorry!You did your terrain with VBOs and you don't know how they work?

But here's the sexy tutorial I used
