Cel-shading!
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- Chaos Rift Junior
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Cel-shading!
Yes, I've done it.
I have gotten cel-shading to work on DC.
That there is a cel-shaded, rotating 3D model
complete with lightning effects.
The code is based on NeHe OpenGL tutorial #37 but most of it is rewritten to work on Dreamcast.
Download the .elf file!
EDIT:
Controls:
A: rotation on/off
Y: Screenshot (not recommended)
I have gotten cel-shading to work on DC.
That there is a cel-shaded, rotating 3D model
complete with lightning effects.
The code is based on NeHe OpenGL tutorial #37 but most of it is rewritten to work on Dreamcast.
Download the .elf file!
EDIT:
Controls:
A: rotation on/off
Y: Screenshot (not recommended)
Last edited by Tvspelsfreak on Tue Jan 25, 2005 7:09 pm, edited 1 time in total.
- Falco Girgis
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- Chaos Rift Junior
- Posts: 272
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- Falco Girgis
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Cel-Shading
Monkey butlers!!!!!!!
That is absolutely beautiful - a work of art - well done - I even had to register here so I could tell you so - you should post that at DCEmulation - it'd blow their minds!
That is absolutely beautiful - a work of art - well done - I even had to register here so I could tell you so - you should post that at DCEmulation - it'd blow their minds!
- spideyspiderman2000
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- Falco Girgis
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Re: Cel-Shading
He's optimizing it more so that he'll be ready when the DCemu people start flooding him with source requests.Warmtoe wrote:Monkey butlers!!!!!!!
That is absolutely beautiful - a work of art - well done - I even had to register here so I could tell you so - you should post that at DCEmulation - it'd blow their minds!
People at TCR are alot cooler about stuff like that...
Last edited by Falco Girgis on Tue Feb 01, 2005 8:01 am, edited 1 time in total.
looks cool (haven't tried yet) the question is, how to draw simple lines with kos (any hints maybe)? because:
http://gamedev.allusion.net/docs/kos/ko ... 0000000000
and that isn't good thing
http://gamedev.allusion.net/docs/kos/ko ... 0000000000
and that isn't good thing
- MarauderIIC
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- Falco Girgis
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Welcome and I recommend you use the DC PVR to do that.shadez wrote:looks cool (haven't tried yet) the question is, how to draw simple lines with kos (any hints maybe)? because:
http://gamedev.allusion.net/docs/kos/ko ... 0000000000
and that isn't good thing
BTW, welcome MetaFox!