Quest For Mario
Moderator: PC Supremacists
- EdBoon
- Chaos Rift Junior
- Posts: 258
- Joined: Fri May 28, 2010 10:44 pm
- Current Project: Top down multiplayer shooter using unity 3D
- Favorite Gaming Platforms: 360, SNES, ps1
- Programming Language of Choice: C++, C#
- Location: Atlanta, GA
- Contact:
Re: Quest For Mario
nice! keep it up, good start
Undead Empire -> http://bit.ly/dYdu3z
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- SD021
- Chaos Rift Newbie
- Posts: 31
- Joined: Wed Oct 29, 2008 1:32 pm
- Current Project: Yes :P
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: Ireland
Re: Quest For Mario
Thanks mate,Ginto8 wrote:Same thing with constructors:SD021 wrote:Usually I prefer to use an Initialize function as it makes testing a little bit easier since you can call it more than once if needs be. It's not really a big deal though. Just personal preference.Code: Select all
Blarg x(...); // do stuff // reinitialize it x = Blarg(...);
You learn something new everyday

EdBoon wrote:nice! keep it up, good start
Thanks guys, means a loteatcomics wrote:awesome man, keep going!

Check out my channel: http://www.youtube.com/user/QuestForMario
- SD021
- Chaos Rift Newbie
- Posts: 31
- Joined: Wed Oct 29, 2008 1:32 pm
- Current Project: Yes :P
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: Ireland
Re: Quest For Mario
First of all I just want to apologise for the lack of updates. I've been recoding the crap out of the main code so it's a bit easier to work with (which it is now :P). I just wanted to post this video because I am going on holidays on Sunday so there won't be any updates for about a month. Read description for more
Hope you enjoy this little update and forgive the programmers art. I know it's horrendous :D
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/52P8G12VzDE&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/52P8G12VzDE&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
Note: Watch in 480p, youtube has screwed up the lower resolution.

Hope you enjoy this little update and forgive the programmers art. I know it's horrendous :D
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/52P8G12VzDE&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/52P8G12VzDE&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
Note: Watch in 480p, youtube has screwed up the lower resolution.
Check out my channel: http://www.youtube.com/user/QuestForMario
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Quest For Mario
That's a really nice snow effect. If you made it significantly smaller and had it accumulate on the ground.. it would look ridiculously real. Do It. 

Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- SD021
- Chaos Rift Newbie
- Posts: 31
- Joined: Wed Oct 29, 2008 1:32 pm
- Current Project: Yes :P
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: Ireland
Re: Quest For Mario
Cheers guys 


Haha, maybe in the next updatedandymcgee wrote:If you made it significantly smaller and had it accumulate on the ground.. it would look ridiculously real. Do It.

Check out my channel: http://www.youtube.com/user/QuestForMario
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: Quest For Mario
Great job dude, thats kick ass
. Plus its nice to see another irish developer on the forums, sub'd.

http://www.youtube.com/user/MrDeathNote1988


"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup


"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- Ginto8
- ES Beta Backer
- Posts: 1064
- Joined: Tue Jan 06, 2009 4:12 pm
- Programming Language of Choice: C/C++, Java
Re: Quest For Mario
It's definitely coming along! Keep up the good work.
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
- SD021
- Chaos Rift Newbie
- Posts: 31
- Joined: Wed Oct 29, 2008 1:32 pm
- Current Project: Yes :P
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: Ireland
Re: Quest For Mario
We're thin on the ground alright :P CheersMrDeathNote wrote:Great job dude, thats kick ass. Plus its nice to see another irish developer on the forums, sub'd.
It's definitely coming along! Keep up the good work.


Check out my channel: http://www.youtube.com/user/QuestForMario