Allegro vs SDL vs SFML (yea, many outdated topics out here)

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Ginto8
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Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)

Post by Ginto8 »

Hell, I can't think of a situation where pointers are completely useless. There are tons of applications, and all of them have their advantages and disadvantages.
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Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)

Post by cppgames »

Thanks for explanations.

Although, i'm deciding which version of SFML to use... This question is directed to those, who are using SFML probably: 2.0 or 1.6? I'm more leaning towards the new one, but it's a snapshot...
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Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)

Post by programmerinprogress »

For stability, and more importantly, support if you're new to the library, use 1.6, you can always move up to 2.0 when it's more stable and the docs are more comprehensive :)

But people may disagree with me :lol:
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Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)

Post by K-Bal »

SFML 2.0 is far more superiour to 1.6 IMO, but you might just try 1.6 first.
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Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)

Post by Milch »

At the beginning I used 1.6 too, but as soon as I worked on a network-game there were some limitations that made me switch to 2.0.
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