Good Sprite Application

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RandomDever
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Good Sprite Application

Post by RandomDever »

I'm on windows 7 and have been using paint .NET so far.
However recently I've needed to scale some sprites up by 200% and paint .NET makes my sprite all
blurry :( so i have to go in and re color everything. So I'm wondering if there is a better way.
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Re: Good Sprite Application

Post by xiphirx »

RandomDever wrote:I'm on windows 7 and have been using paint .NET so far.
However recently I've needed to scale some sprites up by 200% and paint .NET makes my sprite all
blurry :( so i have to go in and re color everything. So I'm wondering if there is a better way.
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Re: Good Sprite Application

Post by RandomDever »

Well I went onto another computer which had Photoshop CS4 on it and when I tried to upscale the image it gave me
the same list as paint .NET does but photoshop had them with WTF they mean. Why couldn't paint .NET have that. :evil:
Anyways for future reference if you want to scale a sprite use "Nearest neighbor" type scaling.
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Re: Good Sprite Application

Post by pritam »

Even MS Paint scales images like this now.
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Re: Good Sprite Application

Post by ChrissyJ91 »

yeah I really don't like the new version of paint I had some very nice memories of drawing space marines and the like in paint when I was 14-15 (19 now) and the new one completely shattered them. Alright maybe that's an exaggeration but the win7 version is a piss poor imitation of the xp version (no spray wtf?!). I currently use Paint.net and I really like it I have been playing around with other software as well including the pocket artist software for pocket PC (a pocket version of photoshop :) ). I find Paint.net sufficient for spriting and drawing tiles and I've found Tile studio is a good app for importing and laying out your tiles and determining whether it tessellates correctly and it even has its own tile editor built in for quick modification. I've only been using it since yesterday but I'm rather pleased with it here's a link if you think it could be useful ;) http://tilestudio.sourceforge.net/
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Re: Good Sprite Application

Post by RandomDever »

ChrissyJ91 wrote:yeah I really don't like the new version of paint I had some very nice memories of drawing space marines and the like in paint when I was 14-15 (19 now) and the new one completely shattered them. Alright maybe that's an exaggeration but the win7 version is a piss poor imitation of the xp version
I Concur. Except for me it was..... umm.. globs of... color, stuff.
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Re: Good Sprite Application

Post by Ginto8 »

your problem(if I read correctly) is that it antialiases on scaling. You should probably be able to change some option to turn that off.
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Re: Good Sprite Application

Post by Milch »

Wolfire once posted an article about doing pixel art in PS.
http://blog.wolfire.com/2010/01/How-to- ... -Photoshop
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Re: Good Sprite Application

Post by Van-B »

ProMotion is pretty good, not only for pixel art, but for 2D game elements in general.
Pixen on the Mac is good too, a little clunky but great once you get used to it.
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Re: Good Sprite Application

Post by dandymcgee »

Kick ass app for lazy batch-scaling: http://scale2x.sourceforge.net/
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Re: Good Sprite Application

Post by pritam »

RandomDever wrote:However recently I've needed to scale some sprites up by 200%.
This just hit me, why do you need to scale them up?
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Re: Good Sprite Application

Post by Bludklok »

RandomDever wrote:I'm on windows 7 and have been using paint .NET so far.
However recently I've needed to scale some sprites up by 200% and paint .NET makes my sprite all
blurry :( so i have to go in and re color everything. So I'm wondering if there is a better way.
You're not supposed to use 'best quality' or 'smooth' when resizing/scaling sprites.

If you do Image > Resize the re-sampling should be set to 'Nearest Neighbor'.
If you're resizing something by selection the quality in the top left should be set to 'Pixelated', not 'Smoothed'.

A tool I recommend for quickly being able to resize multiple images at once is XnView. (it has a 'Batch processing' command that lets you do a variety of different things to multiple images at once)
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Re: Good Sprite Application

Post by RandomDever »

pritam wrote:
RandomDever wrote:However recently I've needed to scale some sprites up by 200%.
This just hit me, why do you need to scale them up?
Well even though I done I'll tell you anyway.
Because I got the duck hunt sprite sheet online and it looked way too small for my game.
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Re: Good Sprite Application

Post by jakobnator »

Same problem here, just turn the little toolbar option when you re-size to pixelated , but you probably should use graphics gale its more built for spriting.
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