Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
H3LO PEOPL3 I HAEV FINISH3D MAH COD3!!!11!11 LOL 3NJOY TEH SHOW!
GroundUpEngine wrote:lil' side project: scriptable particle system
- Get some Lua implementation done
- Didn't like my old particle system, so this will replace it
GroundUpEngine wrote:H3LO PEOPL3 I HAEV FINISH3D MAH COD3!!!11!11 LOL 3NJOY TEH SHOW!
GroundUpEngine wrote:lil' side project: scriptable particle system
- Get some Lua implementation done
- Didn't like my old particle system, so this will replace it
I've been busy for a week or so, but hopefully I can get off my arse and implement "Scriptable Particles" into the Engine, and also I could experiment with scripting AI
That's so cool man, I love the music too sick music (obviously not yours heh).
I think you should work out the fire particles some more though, doesn't really look too much like fire
What would you do? Like maybe set their path so a sine wave or something? I don't know, cool shit though man.
Also, I noticed the plane with the Rasta colors (I assume because of your trip to Jamaica haha )
Cool cool shit man.
LeonBlade wrote:That's so cool man, I love the music too sick music (obviously not yours heh).
I think you should work out the fire particles some more though, doesn't really look too much like fire
What would you do? Like maybe set their path so a sine wave or something? I don't know, cool shit though man.
Also, I noticed the plane with the Rasta colors (I assume because of your trip to Jamaica haha )
Cool cool shit man.
Thanks man! Yeah the fire needs work, maybe a simple sine wave would do the trick
Hehe your only one to notice, I thought the colors look pretty sweet! (I'm not a Rasta though :P)
You don't have to be one, just look like one, and people will hand you free weed like creeps with candy :D except they aren't as creepy and they smell like weed, and have cool hair :D
-> Screenshot of me working on my Editor, today I messed around with lighting inside maps. Heavy improvements to come e.g. Collision Edit, Multiple Lights, Shader replacement
-> Another lil' side project, this time it's about Directory I/O
-> On a side note, there's currently 10784 lines of code in GroundUpEngine v1.8.5
-> Anyways just a small vid, enjoy
Anatomy of an MMORPG wrote:3D Engine
With the exception of a few 2D or isomorphic MMORPGs, almost every modern game now includes what is called a 3D engine. It is the job of the engine to take the mathematical description of objects, communicate them to your video card, and provide an animated world for you to experience. Most MMORPG companies license a third-party engine, but even then they will frequently need to perform a lot of low-level modifications that can only be done by advanced graphics programmers.
Also I'd like to personally congratulate the ES team on their recent productivity; this should mean a new AiGD soon! You guys rock!
Some progress with my latest side project, nothing much cus I been busy with college, etc.
A few projects I've recently seen, have inspired me to get of my ass and do something
GroundUpEngine wrote:Another lil' side project: client/server networking
- Get some basic client/server code done e.g. Sockets, Packets, Encryption
- Old networking system is mesy, broken, etc.. so this will replace it
sweet let us know how that implementation works... also... where did you learn your networking stuff... I've wanted to take a peek into the world of online game programming
Will do! Anyways I started with WinSock2 a while back but know I use SFML's network implementation to make my own custom system, this concept is what I figured out by thinking of what is needed for some basic online play mostly using my imagination for the design, but also I learned a thing or two from college in networking course e.g. Client-Server Architecture, UDP vs TCP Sockets, etc... Google helps too I find :7