So it has been a long time since I posted about Zombie Outrage 2. Sep 28 to now is almost a month. But there sure is a lot to talk about.
New Project: Pikin Stiks 2
A remake of lusikka mage's Picking sticks. I decided to make this for fun, but I decided to blow it up into a bigger project, but you can find out more info here:
http://thechaosrift.com/viewtopic.php?f ... art=999999
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That was pretty hefty, considering that's the first time I did networking. But you don't want to hear about that. You're on the Zombie Outrage 2 thread, what happened?
Engine Update
The engine had to be updated. For it was lacking in some areas.
Features:
- Time Step allowing entities to move at any pace. (half time, bullet time, double speed, whatever you set the variable)
Better and Easier Clean up
Draw, Input, and Step functions instead of one Step function for entities
Draw, Input, Step, and Do All function for the world class
Particles
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"Ughh, WHAT THE HELL HAPPENED TO ZO2!"
Zombie Outrage 2: "Going Grey and Survival Fixes"
Colors of Zombie Outrage 2 didn't seem to clash well together. So I'm doing a grey look. I also fixed problems with the old survival mode when it came to lighting and escaping the enemies.
There's now borders blocking you from escaping the play area, forcing to to fight the horde.
There's also a spinning dynamic light in the center that shines, helping you see in the dark.
You can check it out for yourself here:
http://www.youtube.com/watch?v=RqnFU_vxJvE
This update actually happened way back, it's sort of old news, but I never made an announcement...
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A remade Game, lost freemode
I actually remade Zombie Outrage 2 from scratch when I went for the grey theme. But I didn't re-make free mode. I jumped straight to Survival. I'll try to get in in before the alpha release, but no promises.
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ZO2: Multi Survival
With the newly gained experience of networking, I'm taking Zombie Outrage 2 online with friends. There's not too much to show, but here's some sneak peeks:
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