Can anyone say "gradiant lighting"?Ginto8 wrote:One thing I noticed is that as it darkened it almost got difficult to the point of unplayable. I think that if you also added a small-ish circle of light directly around the player so that they can see what's around them would make it even more enjoyable.
Zombie Outrage 2 (ZO2 Updates)
Moderator: PC Supremacists
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Zombie Outrage 2 (ZO2 Updates)
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- Ginto8
- ES Beta Backer
- Posts: 1064
- Joined: Tue Jan 06, 2009 4:12 pm
- Programming Language of Choice: C/C++, Java
Re: Zombie Outrage 2 (ZO2 Updates)
No, not gradient lighting. I'm more thinking like his old lighting system (just the circle) with the arc extending out of it. That way, you wouldn't be quite as limited in your sight.dandymcgee wrote:Can anyone say "gradiant lighting"?Ginto8 wrote:One thing I noticed is that as it darkened it almost got difficult to the point of unplayable. I think that if you also added a small-ish circle of light directly around the player so that they can see what's around them would make it even more enjoyable.
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
- cypher1554R
- Chaos Rift Demigod
- Posts: 1124
- Joined: Sun Jun 22, 2008 5:06 pm
Re: Zombie Outrage 2 (ZO2 Updates)
Amazing stuff! Lots of potential. I like the features, but I'm not crazy about the gameplay (at this point). Having more world diversity and interaction would totally kick ass.
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: Zombie Outrage 2 (ZO2 Updates)
What he could do is have a few free standing lamp posts, so that when it get really dark the player could retreat into the light.Ginto8 wrote:No, not gradient lighting. I'm more thinking like his old lighting system (just the circle) with the arc extending out of it. That way, you wouldn't be quite as limited in your sight.dandymcgee wrote:Can anyone say "gradiant lighting"?Ginto8 wrote:One thing I noticed is that as it darkened it almost got difficult to the point of unplayable. I think that if you also added a small-ish circle of light directly around the player so that they can see what's around them would make it even more enjoyable.
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- TheAustech
- Chaos Rift Cool Newbie
- Posts: 96
- Joined: Fri Sep 03, 2010 4:38 pm
- Current Project: BeatTapper
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++, C#
- Location: Maryland
- Contact:
Re: Zombie Outrage 2 (ZO2 Updates)
So it has been a long time since I posted about Zombie Outrage 2. Sep 28 to now is almost a month. But there sure is a lot to talk about.
New Project: Pikin Stiks 2
A remake of lusikka mage's Picking sticks. I decided to make this for fun, but I decided to blow it up into a bigger project, but you can find out more info here:
http://thechaosrift.com/viewtopic.php?f ... art=999999
==========================================================================================
That was pretty hefty, considering that's the first time I did networking. But you don't want to hear about that. You're on the Zombie Outrage 2 thread, what happened?
Engine Update
The engine had to be updated. For it was lacking in some areas.
Features:
"Ughh, WHAT THE HELL HAPPENED TO ZO2!"
Zombie Outrage 2: "Going Grey and Survival Fixes"
Colors of Zombie Outrage 2 didn't seem to clash well together. So I'm doing a grey look. I also fixed problems with the old survival mode when it came to lighting and escaping the enemies.
There's now borders blocking you from escaping the play area, forcing to to fight the horde.
There's also a spinning dynamic light in the center that shines, helping you see in the dark.
You can check it out for yourself here: http://www.youtube.com/watch?v=RqnFU_vxJvE
This update actually happened way back, it's sort of old news, but I never made an announcement...
===============================================================================
A remade Game, lost freemode
I actually remade Zombie Outrage 2 from scratch when I went for the grey theme. But I didn't re-make free mode. I jumped straight to Survival. I'll try to get in in before the alpha release, but no promises.
===============================================================================
ZO2: Multi Survival
With the newly gained experience of networking, I'm taking Zombie Outrage 2 online with friends. There's not too much to show, but here's some sneak peeks:
New Project: Pikin Stiks 2
A remake of lusikka mage's Picking sticks. I decided to make this for fun, but I decided to blow it up into a bigger project, but you can find out more info here:
http://thechaosrift.com/viewtopic.php?f ... art=999999
==========================================================================================
That was pretty hefty, considering that's the first time I did networking. But you don't want to hear about that. You're on the Zombie Outrage 2 thread, what happened?
Engine Update
The engine had to be updated. For it was lacking in some areas.
Features:
- Time Step allowing entities to move at any pace. (half time, bullet time, double speed, whatever you set the variable)
Better and Easier Clean up
Draw, Input, and Step functions instead of one Step function for entities
Draw, Input, Step, and Do All function for the world class
Particles
"Ughh, WHAT THE HELL HAPPENED TO ZO2!"
Zombie Outrage 2: "Going Grey and Survival Fixes"
Colors of Zombie Outrage 2 didn't seem to clash well together. So I'm doing a grey look. I also fixed problems with the old survival mode when it came to lighting and escaping the enemies.
There's now borders blocking you from escaping the play area, forcing to to fight the horde.
There's also a spinning dynamic light in the center that shines, helping you see in the dark.
You can check it out for yourself here: http://www.youtube.com/watch?v=RqnFU_vxJvE
This update actually happened way back, it's sort of old news, but I never made an announcement...
===============================================================================
A remade Game, lost freemode
I actually remade Zombie Outrage 2 from scratch when I went for the grey theme. But I didn't re-make free mode. I jumped straight to Survival. I'll try to get in in before the alpha release, but no promises.
===============================================================================
ZO2: Multi Survival
With the newly gained experience of networking, I'm taking Zombie Outrage 2 online with friends. There's not too much to show, but here's some sneak peeks:
- Ginto8
- ES Beta Backer
- Posts: 1064
- Joined: Tue Jan 06, 2009 4:12 pm
- Programming Language of Choice: C/C++, Java
Re: Zombie Outrage 2 (ZO2 Updates)
Awesome! I love the new stuff (particles especially), can't wait for the alpha!
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: Zombie Outrage 2 (ZO2 Updates)
This is coming along really nicely dude, nice update. I can't wait to see it when you get further along.
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: Zombie Outrage 2 (ZO2 Updates)
Great stuff mate, props for adding networking! Its quite an overlooked part of gamedev
Re: Zombie Outrage 2 (ZO2 Updates)
Ginto, alpha comes out, you, me, and some serious zombie pwning :D You can join me in the halloween zombie killing bash that I do every halloween
- TheAustech
- Chaos Rift Cool Newbie
- Posts: 96
- Joined: Fri Sep 03, 2010 4:38 pm
- Current Project: BeatTapper
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++, C#
- Location: Maryland
- Contact:
Re: Zombie Outrage 2 (ZO2 Updates)
Sorry, there's a little problem:eatcomics wrote:Ginto, alpha comes out, you, me, and some serious zombie pwning :D You can join me in the halloween zombie killing bash that I do every halloween
Code: Select all
for(unsigned i = 0; i < clients.size(); i++)
{
if(clients[i].name == "Ginto" || clients[i].name == "eatcomics")
clients[i].health = 0; //Take that suckers!
}
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: Zombie Outrage 2 (ZO2 Updates)
hahaTheAustech wrote:Sorry, there's a little problem:eatcomics wrote:Ginto, alpha comes out, you, me, and some serious zombie pwning :D You can join me in the halloween zombie killing bash that I do every halloween:PCode: Select all
for(unsigned i = 0; i < clients.size(); i++) { if(clients[i].name == "Ginto" || clients[i].name == "eatcomics") clients[i].health = 0; //Take that suckers! }
- Ginto8
- ES Beta Backer
- Posts: 1064
- Joined: Tue Jan 06, 2009 4:12 pm
- Programming Language of Choice: C/C++, Java
Re: Zombie Outrage 2 (ZO2 Updates)
...FUCK!TheAustech wrote:Sorry, there's a little problem:eatcomics wrote:Ginto, alpha comes out, you, me, and some serious zombie pwning :D You can join me in the halloween zombie killing bash that I do every halloween:PCode: Select all
for(unsigned i = 0; i < clients.size(); i++) { if(clients[i].name == "Ginto" || clients[i].name == "eatcomics") clients[i].health = 0; //Take that suckers! }
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
Re: Zombie Outrage 2 (ZO2 Updates)
That's just cruel... We'll see what kinda gear you get when I finish my MMO :P
And being the hacker I am, I will just use a different name xD
And being the hacker I am, I will just use a different name xD
- TheAustech
- Chaos Rift Cool Newbie
- Posts: 96
- Joined: Fri Sep 03, 2010 4:38 pm
- Current Project: BeatTapper
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++, C#
- Location: Maryland
- Contact:
Re: Zombie Outrage 2 (ZO2 Updates)
Looks like I'ma have to report you to the main authorities of ZO2...eatcomics wrote:That's just cruel... We'll see what kinda gear you get when I finish my MMO :P
And being the hacker I am, I will just use a different name xD
*looks down at nametag*
Hawt damn looks like that's me
Re: Zombie Outrage 2 (ZO2 Updates)
HA HA, but I've agreed to no terms of service, so you have no basis on which to do anything to me...