Project I/O

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rekcah
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Project I/O

Post by rekcah »

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So today I've decided to release my IGF 2011 entry, Project I/O! Like rComplex, we didn't start developing this game until a week before the IGF 2011 deadline. I guess we dont ever get motivated until the last minute o.O...

You play as a test subject who is held against his will in a training facility. To escape the facility he must use his environment to his advantage. Luckily he isn't alone ....

You can download the game HERE and enjoy!

Image


Let me know what you guys think about this one =)! Thanks!

REQUIREMENTS:

OPERATING SYSTEMS: Windows XP or Vista or 7

RAM: 256M

PROCESSOR: 1.3 Ghz Intel Celeron M or any comparable AMD/Intel Processor

GPU: ATI 9000, Nvdia Geforce 4MX 32 MB or equivalent OpenGL compatible GPU

CAPACITY: 90 MB of hard drive space is required !

CREDITS:

Roger Hicks - Code, Music and Sound Effects

Brian Terwilliger - 3D Art and Animation
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Re: Project I/O

Post by dandymcgee »

That's not bad at all for a week's worth of work! It was pretty damn fun. Thanks for sharing. ;)
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Re: Project I/O

Post by GroundUpEngine »

Very nice :)
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rekcah
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Re: Project I/O

Post by rekcah »

Thanks guys!

I'm glad you guys liked it. One guy on another forum said that the demo was too hard. What do you guys think?
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Re: Project I/O

Post by dandymcgee »

rekcah wrote:Thanks guys!

I'm glad you guys liked it. One guy on another forum said that the demo was too hard. What do you guys think?
I think he sucks at puzzle games.
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Re: Project I/O

Post by GroundUpEngine »

dandymcgee wrote:
rekcah wrote:Thanks guys!

I'm glad you guys liked it. One guy on another forum said that the demo was too hard. What do you guys think?
I think he sucks at puzzle games.
:lol:
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Re: Project I/O

Post by EdBoon »

dandymcgee wrote:
rekcah wrote:Thanks guys!

I'm glad you guys liked it. One guy on another forum said that the demo was too hard. What do you guys think?
I think he sucks at puzzle games.
haha, agreed. I don't think its too difficult. damn good game for one weeks time.
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Re: Project I/O

Post by rekcah »

Thanks guys!

BTW, the guy told me that he finally beat it :
ok just beat the game
that rocket bit at the top of the lift, and getting the rocket to the next door, are by far the hardest part in the game.
because: the rocket keeps blowing up on the lift- even when to me it clearly had room to pass. is the collision for the rocket accurate?

and: when I did clear the rocket past thr lift, many times it got shot by the laser

the rest of the game I breezed through. the robot suit is a cool touch, although it doesn't do much to change the gameplay. Love the graphics btw Smiley
So I'm happy now!

Btw, I plan to release a fool version sooner or later. This is just my IGF demo. I'll post it back on here sometime soon. But again I'm glad you liked the demo!

Oh. Check out my site to keep up with the project... and other projects www.rekcahdam.com
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Re: Project I/O

Post by dandymcgee »

rekcah wrote:I plan to release a fool version sooner or later.
Looking forward to that. Btw, love you're domain name. ;)
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