CYBORUS game dev

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

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eatcomics
ES Beta Backer
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Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: CYBORUS game dev

Post by eatcomics »

Yo bra, I love your vids (I even got mentioned in one :D, that made my week).

As per Pubby... Sup man? I seem to have missed a lot of trolling while I was in trouble over the weekend. (Smoking is bad kids)

On the note of attention getters... well I have no attention span at all, but I can sit through programming vids because I have an interest in programming and game dev. And I believe people like me and most of this board are your target. Not trolls who can't focus on another devver's opinions on technology and code...

I love you guys :D
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JaxDragon
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Posts: 395
Joined: Mon Aug 04, 2008 2:03 pm
Current Project: Kanoba Engine
Favorite Gaming Platforms: PS3, PC
Programming Language of Choice: C++
Location: Northeast NC

Re: CYBORUS game dev

Post by JaxDragon »

GyroVorbis wrote:
pubby8 wrote:
TheBuzzSaw wrote:While I appreciate the compliment, I have a hard time taking the rest of your comments seriously. On top of your already dismal record ripping on GyroVorbis' videos for extremely nonsensical reasons, I simply don't have the same ideal setup. While I do have a team, it's only two people, and we're a million miles apart, so I can't film epic team dynamics like Falco or others can.

It sounds to me you just had false expectations. I can't help that. =/
I was talking more about lack of visuals/game-videos than "team dynamics." Would much rather watch tanks move around instead of whiteboards.
I would much rather see whiteboards...
Agreed. I love learning concepts and expanding my knowledge. I wasn't familiar with the way android does 'gl. So I definitely learned something.
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