Yeah, when you think about it the levels might load fast enough to make a load bar useless, but it still doesn't eliminate the 1337ness.
Think about it. We've been having ~100 PNGs for tiles in each level. Then, the level has music...
Probably still won't require a load bar, but what happens if a user tries to load a kajillion PNGs with some huge ass sound file?
I wouldn't want the DC to just sit there so they think it's a glitch or it froze.
I'm thinking that if I do decide to use a progress bar, it could see how many files it'll have to load and see how many pixels the bar will be required to increase after each file is loaded in order for it to fill up the bar and not go over.
I just think a progress bar would look flippin' awesome.
Code: Select all
Entering level: "Gemini Salsa"
Loading:
+---------------+
|------- | 46%
+---------------+
0 (fancy spinning Null)
Then we could have fancy sonic looking thing that says Act 1 while it loads. XD