Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.
There are a few pixel art issues cropping up. First and foremost is a banding problem. If you look in diagram 1. I demonstrate what banding is, as well as the appropriate way to avoid it. You can see the unwanted pattern it produces. (Note: Banding can't always be avoided, however a lot of it can be and should be to get a better quality and cleaner image).
In 2. you can see a similar problem being caused. However it doesn't produce the same pattern that banding typically does. The issue here is that 45 and 90 degree lines are magical in pixel art, they have virtually infinite resolution. Putting a buffer colour alongside one loses that property. Whilst not always 100% wrong to use a buffer colour such as in that example you should avoid it when trying to make a crisp clean line.
This is good stuff for getting your skills up, good work. Also when you get more practice things will take a lot less time.
D:
You saw my horrible attempt at AA XD. I keep those pointers in mind, thanks.
Nice! - looks like a damn nice bit of pixel work to me.
The only thing I would change myself is making the hair highlights darker at the sides and top, to make it a little more defined. Not that I can push pixels like that - I can never draw faces in any style.