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Id Software on TV in 1992
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Re: Id Software on TV in 1992
LMAO Texture mapping a new thing?
To think that was 1992
To think that was 1992
- ismetteren
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Re: Id Software on TV in 1992
Does 3D games without texture mapping even exists? It might just be the journalist trying to say as many techie words as possible(or i might just be way too young )N64vSNES wrote:LMAO Texture mapping a new thing?
To think that was 1992
Re: Id Software on TV in 1992
Wolfenstein was like the first 3D game thoughismetteren wrote:Does 3D games without texture mapping even exists? It might just be the journalist trying to say as many techie words as possible(or i might just be way too young )N64vSNES wrote:LMAO Texture mapping a new thing?
To think that was 1992
Also I'd like to mention that there's a video on vimeo of the creation of DOOM, I'm going to try and find it real quick, I think you guys would get a kick out of it, its really cool.
Edit: FOUND IT! http://vimeo.com/4022128
Re: Id Software on TV in 1992
Cool video, Carmack is one of my favorite programmers.
BTW
Texture mapping was around much longer, however it was new for real-time video games at time.
And Wolfenstein was first 3d FPS game, not first 3d game.
BTW
Texture mapping was around much longer, however it was new for real-time video games at time.
And Wolfenstein was first 3d FPS game, not first 3d game.
Re: Id Software on TV in 1992
Oops, meant to say one of the first... not the firstbnpph wrote:Cool video, Carmack is one of my favorite programmers.
BTW
Texture mapping was around much longer, however it was new for real-time video games at time.
And Wolfenstein was first 3d FPS game, not first 3d game.
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Re: Id Software on TV in 1992
There were plenty of 3D games before texture mapping.
They used gradients, flood fill and wireframes.
They used gradients, flood fill and wireframes.