Id Software on TV in 1992

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christo
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Id Software on TV in 1992

Post by christo »

Woahh!! This is Adventures in Game Development OLD SCHOOL!

N64vSNES
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Re: Id Software on TV in 1992

Post by N64vSNES »

LMAO Texture mapping a new thing? :lol:

To think that was 1992 :shock:
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ismetteren
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Re: Id Software on TV in 1992

Post by ismetteren »

N64vSNES wrote:LMAO Texture mapping a new thing? :lol:

To think that was 1992 :shock:
Does 3D games without texture mapping even exists? It might just be the journalist trying to say as many techie words as possible(or i might just be way too young ;) )
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Re: Id Software on TV in 1992

Post by eatcomics »

ismetteren wrote:
N64vSNES wrote:LMAO Texture mapping a new thing? :lol:

To think that was 1992 :shock:
Does 3D games without texture mapping even exists? It might just be the journalist trying to say as many techie words as possible(or i might just be way too young ;) )
Wolfenstein was like the first 3D game though ;)

Also I'd like to mention that there's a video on vimeo of the creation of DOOM, I'm going to try and find it real quick, I think you guys would get a kick out of it, its really cool.

Edit: FOUND IT! http://vimeo.com/4022128
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Re: Id Software on TV in 1992

Post by bnpph »

Cool video, Carmack is one of my favorite programmers.

BTW
Texture mapping was around much longer, however it was new for real-time video games at time.

And Wolfenstein was first 3d FPS game, not first 3d game.
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Re: Id Software on TV in 1992

Post by eatcomics »

bnpph wrote:Cool video, Carmack is one of my favorite programmers.

BTW
Texture mapping was around much longer, however it was new for real-time video games at time.

And Wolfenstein was first 3d FPS game, not first 3d game.
Oops, meant to say one of the first... not the first
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Re: Id Software on TV in 1992

Post by christo »

There were plenty of 3D games before texture mapping.

They used gradients, flood fill and wireframes.
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