Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Moderator: PC Supremacists
Boogy
Chaos Rift Newbie
Posts: 27 Joined: Sun Mar 06, 2011 3:59 pm
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: Breda, The Netherlands
Contact:
Post
by Boogy » Mon Apr 04, 2011 3:33 pm
pritam wrote: That was quick
I was just asking 'couse the terrain looked blocky, but now that I think about it the triangle placement shouldn't matter that much, however I think it would look smoother if the height of each vertex were calculated as bilinear (which I'm guessing it's not and that the height map's dimensions are smaller than the terrain's).
This might help
wiki .
It seems easy to implement but I can't speak from specific experience here.
Triangle placement in a pattern like this:
Would make it more well rounded, but probably doesn't have the same impact as the bilinear thing.
Thanks for the tip
I will look into it.
Today I finished the animation system and I can now do MD5 animation
I also implemented shadow volumes, although this isn't requirement it gives more realism to the scene.
Boogy
Chaos Rift Newbie
Posts: 27 Joined: Sun Mar 06, 2011 3:59 pm
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: Breda, The Netherlands
Contact:
Post
by Boogy » Wed Apr 06, 2011 5:42 am
eatcomics
ES Beta Backer
Posts: 2528 Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois
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by eatcomics » Wed Apr 06, 2011 8:24 am
Loving this thread. I'm working on a 3D engine prototype and this is some good motivation :D
Boogy
Chaos Rift Newbie
Posts: 27 Joined: Sun Mar 06, 2011 3:59 pm
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: Breda, The Netherlands
Contact:
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by Boogy » Mon Apr 11, 2011 3:07 am
Today the assignment is due.
I have all the basic requirements and a couple of extra's
You can download it
here .
There is no animation blending
as I didn't had enough time to do some proper research on it
bnpph
Chaos Rift Cool Newbie
Posts: 75 Joined: Thu Mar 10, 2011 12:30 pm
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by bnpph » Mon Apr 11, 2011 1:16 pm
It says I need d3dx9_43.dll - could you provide it?
Also, no source?
Boogy
Chaos Rift Newbie
Posts: 27 Joined: Sun Mar 06, 2011 3:59 pm
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: Breda, The Netherlands
Contact:
Post
by Boogy » Mon Apr 11, 2011 2:19 pm
bnpph wrote: It says I need d3dx9_43.dll - could you provide it?
Also, no source?
I think you need to install the latest DirectX version.
And I will not publish the source, yet....
I am working on my portfolio website and maybe I will put some source code up there.
GroundUpEngine
Chaos Rift Devotee
Posts: 835 Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK
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by GroundUpEngine » Mon Apr 11, 2011 2:41 pm
Looking better!
thejahooli
Chaos Rift Junior
Posts: 265 Joined: Fri Feb 20, 2009 7:45 pm
Location: London, England
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by thejahooli » Mon Apr 11, 2011 2:50 pm
This makes me want to dabble a bit more in 3D.
I'll make your software hardware.