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Look closely and you can see white pixels along the edges of the cubes. It's not as bad on my new PC but when it does happen it can come in huge lines straight across the screen. It's rare though but it does happen.
It's not that big of a deal on my newer PC but after testing it on something less capable I know it needs fixing.
The map is getting drawn as a huge mesh between begin/end OpenGL calls, I'm using GL_NEAREST to filter the textures, using GL_LINEAR doesn't help any it just makes the block textures leak into each other. Also I've noticed that they are white because I last called glColor3f(1,1,1) so if I change it to glColor3f(1,0,0) then they would flicker red.
Other than that I wouldn't know what details to go into. It's a bizarre issue.
Any suggestions? If you think I haven't gone into enough depth which I highly doubt I have then please do say, I just really wouldn't know what to go into for a problem like this.
Thanks.