noob question
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- Chaos Rift Cool Newbie
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noob question
What is lua for?
- Falco Girgis
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Re: noob question
Programming.
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- Chaos Rift Cool Newbie
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Re: noob question
GyroVorbis wrote:Programming.
But like what dose it do?
Re: noob question
Well what does programming do?Tom_leonardsson wrote:GyroVorbis wrote:Programming.
But like what dose it do?
- jakobnator
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- dr-snipe
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Re: noob question
It's a scripting language mostly implemented into game engines so people can script actions, tools, and other things for the game engine. Some games like Quake and Unreal have their own scripting languages that the programmers created. Instead of going through the hassle of creating your own scripting language and interpreter, you can just implement a Lua interpreter into your engine(quite simply) and then create functions in your engine that can be called by your script file.
The Elysian Shadows game uses it for that purpose.
The Elysian Shadows game uses it for that purpose.
- Falco Girgis
- Elysian Shadows Team
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Re: noob question
Hey, he asked what it was. It is not specifically a game development language, and it is not specifically designed to be embedded within a video game engine. It isn't even "mostly" used for that. I answered based on the context I was given.dr-snipe wrote:It's a scripting language mostly implemented into game engines so people can script actions, tools, and other things for the game engine. Some games like Quake and Unreal have their own scripting languages that the programmers created. Instead of going through the hassle of creating your own scripting language and interpreter, you can just implement a Lua interpreter into your engine(quite simply) and then create functions in your engine that can be called by your script file.
The Elysian Shadows game uses it for that purpose.
Had he asked a more specific question, he would have received a more specific response.
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- Chaos Rift Cool Newbie
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Re: noob question
dr-snipe wrote:It's a scripting language mostly implemented into game engines so people can script actions, tools, and other things for the game engine. Some games like Quake and Unreal have their own scripting languages that the programmers created. Instead of going through the hassle of creating your own scripting language and interpreter, you can just implement a Lua interpreter into your engine(quite simply) and then create functions in your engine that can be called by your script file.
The Elysian Shadows game uses it for that purpose.
thanks