Pew, another 2 months have gone by without me posting much (time goes by soooo fast, its horrible D:)
Everything got now ported over to libgdx and it runs faster and better than ever! (If you ever want to code for android, you should give it a try!)
I can now deploy it on the PC and on the device and that speeds things up a lot.
Also, I decided I should stop re-inventing the wheel - so I dropped my own level-editor and switched to Tiled as my editor of choice.
Since there was already a compiler in place for my old editor, writing a new one only took a day - yay!
And - to keep the post interesting - here's a screenshot of the "game":
(Note: all the art was done by me )
Milch's Green Robot Engine Developement
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- Milch
- Chaos Rift Junior
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- Programming Language of Choice: C++
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Re: Milch's Green Robot Engine Developement
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Re: Milch's Green Robot Engine Developement
Looking sexy.
Especially nice job with the art, it looks really nice
Keep it up
Especially nice job with the art, it looks really nice
Keep it up
Re: Milch's Green Robot Engine Developement
wait wat, nowaiMilch wrote:(Note: all the art was done by me )
once again you can only gain any rep as a good programmer if your screenshots are worthy how it sucks
- MadPumpkin
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Re: Milch's Green Robot Engine Developement
Lookin pretty good, love to see your progress. Post soon :P.
While Jesus equipped with angels, the Devil's equipped with cops
For God so loved the world that he blessed the thugs with rock
For God so loved the world that he blessed the thugs with rock
- Milch
- Chaos Rift Junior
- Posts: 241
- Joined: Sat Jul 11, 2009 5:55 am
- Programming Language of Choice: C++
- Location: Austria, Vienna
Re: Milch's Green Robot Engine Developement
Pew, this time I managed to post on the exact same day as last month
Lost of stuff currently happening that I can't show, because of ugly-ass WIP graphics (Inventory screen, Menu,...) so I'll post a feature I did today.
With the most recent release of Tiled (the map editor I'm using), the ability to flip tiles was added.
So, after some thinking, I came to the conclusion that I could cut some parts of my tilesets to 1/3 of its original size!
Here's a picture to explain what I mean:
I encourage everyone who is currently working on any kind of tiled game to do the same, it is really worth the effort. (Which is actually simply changing the texture coords around a bit )
So, and next month you should be able to see the first draft of the inventory/menu screen :P
Lost of stuff currently happening that I can't show, because of ugly-ass WIP graphics (Inventory screen, Menu,...) so I'll post a feature I did today.
With the most recent release of Tiled (the map editor I'm using), the ability to flip tiles was added.
So, after some thinking, I came to the conclusion that I could cut some parts of my tilesets to 1/3 of its original size!
Here's a picture to explain what I mean:
I encourage everyone who is currently working on any kind of tiled game to do the same, it is really worth the effort. (Which is actually simply changing the texture coords around a bit )
So, and next month you should be able to see the first draft of the inventory/menu screen :P
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