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Moderator: PC Supremacists
Falco Girgis
Elysian Shadows Team
Posts: 10294 Joined: Thu May 20, 2004 2:04 pm
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Post
by Falco Girgis » Fri Aug 19, 2011 9:39 pm
dandymcgee wrote: M_D_K wrote:
...*facepalm*
Lmao.. wow. This shit is intense.
Face. Fucking. Palm.
...but in other news, the ES Devkit has decided to go open-source. To begin developing, go here:
http://unity3d.com .
dandymcgee
ES Beta Backer
Posts: 4709 Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
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Post
by dandymcgee » Fri Aug 19, 2011 11:41 pm
GyroVorbis wrote: Face. Fucking. Palm.
...but in other news, the ES Devkit has decided to go open-source. To begin developing, go here:
http://unity3d.com .
I see what you did there.
Falco Girgis wrote: It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
TheBuzzSaw
Chaos Rift Junior
Posts: 310 Joined: Wed Dec 02, 2009 3:55 pm
Current Project: Paroxysm
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by TheBuzzSaw » Sun Aug 21, 2011 4:08 pm
Wait... Are you implying that you are tossing your code base and opting for a purely Unity-based game?
dandymcgee
ES Beta Backer
Posts: 4709 Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
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by dandymcgee » Sun Aug 21, 2011 4:59 pm
TheBuzzSaw wrote: Wait... Are you implying that you are tossing your code base and opting for a purely Unity-based game?
I think he's implying he has a desire to purchase Unity after the release of ES.
Falco Girgis wrote: It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Falco Girgis
Elysian Shadows Team
Posts: 10294 Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:
Post
by Falco Girgis » Sun Aug 21, 2011 8:38 pm
...I have rewritten libGyro from object-oriented C++ to structural C and inline assembly and am damn happy with the results. I would rather die than actually
use Unity3D for ES.
johnsonevan
ES Beta Backer
Posts: 12 Joined: Sun Aug 21, 2011 9:11 pm
Favorite Gaming Platforms: PC
Programming Language of Choice: Chef
Location: Jersey
Post
by johnsonevan » Sun Aug 21, 2011 9:57 pm
Does Unity3D have 2D support built-in in the first place? Otherwise, I couldn't imagine it'd be a winning strategy to take the camera and objects intended for 3D and set them up for 2D rather than just using/making a 2D engine in the first place. Even if it wouldn't take much work (I imagine it wouldn't), that's a lot of pointless overhead to introduce to your game.
EDIT: So, like eight hours later I noticed what topic this was in and got the joke in the post linking to Unity.
LeonBlade
Chaos Rift Demigod
Posts: 1314 Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
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Location: Blossvale, NY
Post
by LeonBlade » Mon Aug 22, 2011 6:39 am
Oh wow, Codeblocks and some libraries in a ZIP archive, great SDK nD!
I don't think that's enough for me, how about you sell a computer with all of that stuff installed on it and call it an SDK bundle.
There's no place like ~/
Tom_leonardsson
Chaos Rift Cool Newbie
Posts: 62 Joined: Mon Jun 27, 2011 6:08 pm
Current Project: Map editor
Favorite Gaming Platforms: nes,nds,snes,DOS,GBA,the Nd,android
Programming Language of Choice: c/++,javascript,Java
Location: Sweden,skåne,Tecomatorp
Post
by Tom_leonardsson » Mon Aug 22, 2011 8:31 am
why did evry one facepalm?
Falco Girgis
Elysian Shadows Team
Posts: 10294 Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:
Post
by Falco Girgis » Mon Aug 22, 2011 9:22 am
Tom_leonardsson wrote: why did evry one facepalm?
*facepalm*
dandymcgee
ES Beta Backer
Posts: 4709 Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
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Location: San Francisco
Contact:
Post
by dandymcgee » Mon Aug 22, 2011 11:33 am
GyroVorbis wrote: Tom_leonardsson wrote: why did evry one facepalm?
*facepalm*
Lmfao, this topic is killing me.
Falco Girgis wrote: It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
LeonBlade
Chaos Rift Demigod
Posts: 1314 Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: Blossvale, NY
Post
by LeonBlade » Tue Aug 23, 2011 1:18 am
dandymcgee wrote: GyroVorbis wrote: Tom_leonardsson wrote: why did evry one facepalm?
*facepalm*
Lmfao, this topic is killing me.
Oh boy...
There's no place like ~/
Tom_leonardsson
Chaos Rift Cool Newbie
Posts: 62 Joined: Mon Jun 27, 2011 6:08 pm
Current Project: Map editor
Favorite Gaming Platforms: nes,nds,snes,DOS,GBA,the Nd,android
Programming Language of Choice: c/++,javascript,Java
Location: Sweden,skåne,Tecomatorp
Post
by Tom_leonardsson » Tue Aug 23, 2011 2:10 pm
eeehhhh...ok? i dont get it...why did you face-palm
RyanPridgeon
Chaos Rift Maniac
Posts: 447 Joined: Sun Sep 21, 2008 1:34 pm
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by RyanPridgeon » Tue Aug 23, 2011 2:25 pm
Tom_leonardsson wrote: eeehhhh...ok? i dont get it...why did you face-palm
They've just repackaged SDL and called it their SDK. Their SDK. For a handheld game console. *Facepalm*
Ryan Pridgeon
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Tom_leonardsson
Chaos Rift Cool Newbie
Posts: 62 Joined: Mon Jun 27, 2011 6:08 pm
Current Project: Map editor
Favorite Gaming Platforms: nes,nds,snes,DOS,GBA,the Nd,android
Programming Language of Choice: c/++,javascript,Java
Location: Sweden,skåne,Tecomatorp
Post
by Tom_leonardsson » Tue Aug 23, 2011 2:38 pm
RyanPridgeon wrote: Tom_leonardsson wrote: eeehhhh...ok? i dont get it...why did you face-palm
They've just repackaged SDL and called it their SDK. Their SDK. For a handheld game console. *Facepalm*
ooohhh why didint anyone tell me that?
ibly31
Chaos Rift Junior
Posts: 312 Joined: Thu Feb 19, 2009 8:47 pm
Current Project: Like... seven different ones
Favorite Gaming Platforms: Xbox 360, Gamecube
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Location: New Jersey.
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by ibly31 » Tue Aug 23, 2011 3:21 pm
I love how in the Installation section for Mac OS X it simply says "Advanced users should already know what to do."
How user-unfriendly can you possibly be? It says it's under construction, but for such a simple to make (copypasta) SDK thats a pretty lame excuse.