"nD" - Indie Game Development Handheld

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Falco Girgis
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Re: "nD" - Indie Game Development Handheld

Post by Falco Girgis »

dandymcgee wrote:
M_D_K wrote:
...*facepalm*
Lmao.. wow. This shit is intense.
Face. Fucking. Palm.


...but in other news, the ES Devkit has decided to go open-source. To begin developing, go here: http://unity3d.com.
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Re: "nD" - Indie Game Development Handheld

Post by dandymcgee »

GyroVorbis wrote:Face. Fucking. Palm.


...but in other news, the ES Devkit has decided to go open-source. To begin developing, go here: http://unity3d.com.
:lol: I see what you did there.
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Re: "nD" - Indie Game Development Handheld

Post by TheBuzzSaw »

Wait... Are you implying that you are tossing your code base and opting for a purely Unity-based game?
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Re: "nD" - Indie Game Development Handheld

Post by dandymcgee »

TheBuzzSaw wrote:Wait... Are you implying that you are tossing your code base and opting for a purely Unity-based game?
I think he's implying he has a desire to purchase Unity after the release of ES.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
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Falco Girgis
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Re: "nD" - Indie Game Development Handheld

Post by Falco Girgis »

...I have rewritten libGyro from object-oriented C++ to structural C and inline assembly and am damn happy with the results. I would rather die than actually use Unity3D for ES. ;)
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Re: "nD" - Indie Game Development Handheld

Post by johnsonevan »

Does Unity3D have 2D support built-in in the first place? Otherwise, I couldn't imagine it'd be a winning strategy to take the camera and objects intended for 3D and set them up for 2D rather than just using/making a 2D engine in the first place. Even if it wouldn't take much work (I imagine it wouldn't), that's a lot of pointless overhead to introduce to your game.

EDIT: So, like eight hours later I noticed what topic this was in and got the joke in the post linking to Unity.
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Re: "nD" - Indie Game Development Handheld

Post by LeonBlade »

Oh wow, Codeblocks and some libraries in a ZIP archive, great SDK nD!
I don't think that's enough for me, how about you sell a computer with all of that stuff installed on it and call it an SDK bundle.
There's no place like ~/
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Re: "nD" - Indie Game Development Handheld

Post by Tom_leonardsson »

why did evry one facepalm? :|
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Re: "nD" - Indie Game Development Handheld

Post by Falco Girgis »

Tom_leonardsson wrote:why did evry one facepalm? :|
*facepalm* :nono:
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Re: "nD" - Indie Game Development Handheld

Post by dandymcgee »

GyroVorbis wrote:
Tom_leonardsson wrote:why did evry one facepalm? :|
*facepalm* :nono:
Lmfao, this topic is killing me.
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Re: "nD" - Indie Game Development Handheld

Post by LeonBlade »

dandymcgee wrote:
GyroVorbis wrote:
Tom_leonardsson wrote:why did evry one facepalm? :|
*facepalm* :nono:
Lmfao, this topic is killing me.
Oh boy...
There's no place like ~/
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Re: "nD" - Indie Game Development Handheld

Post by Tom_leonardsson »

eeehhhh...ok? i dont get it...why did you face-palm :(
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Re: "nD" - Indie Game Development Handheld

Post by RyanPridgeon »

Tom_leonardsson wrote:eeehhhh...ok? i dont get it...why did you face-palm :(
They've just repackaged SDL and called it their SDK. Their SDK. For a handheld game console. *Facepalm*
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Re: "nD" - Indie Game Development Handheld

Post by Tom_leonardsson »

RyanPridgeon wrote:
Tom_leonardsson wrote:eeehhhh...ok? i dont get it...why did you face-palm :(
They've just repackaged SDL and called it their SDK. Their SDK. For a handheld game console. *Facepalm*
ooohhh why didint anyone tell me that? :nono:
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Re: "nD" - Indie Game Development Handheld

Post by ibly31 »

I love how in the Installation section for Mac OS X it simply says "Advanced users should already know what to do."

How user-unfriendly can you possibly be? It says it's under construction, but for such a simple to make (copypasta) SDK thats a pretty lame excuse.
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