Minecraft remake- Crafter

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N64vSNES
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Re: Minecraft remake- Crafter

Post by N64vSNES »

GyroVorbis wrote:[UNIVERSITY?! Weren't you the one who used to get up my ass for being "arrogant" enough to be proud of a college degree?
Yes well....um.....Look a bird!
GyroVorbis wrote: Anyway, that's beside the point. Welcome to real life. The entire AiGD series happened while I was in college, and it didn't stop me. It's clear that you are no quitter, so get off your ass and show us what you're made of. :)
I shall do just that master warlock.

I'll try and get something pretty to show by next week but exactly how pretty it'll be is as much of a mystery to you as it is to me.
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Re: Minecraft remake- Crafter

Post by TheBuzzSaw »

What Gyro said.

Seriously. :nono:
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Re: Minecraft remake- Crafter

Post by N64vSNES »

TheBuzzSaw wrote:What Gyro said.

Seriously. :nono:
I said I'd get some shit done :nono:
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Re: Minecraft remake- Crafter

Post by DualEntity »

:lol: Best get to work, bud!
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Re: Minecraft remake- Crafter

Post by dandymcgee »

N64vSNES wrote:
TheBuzzSaw wrote:What Gyro said.

Seriously. :nono:
I said I'd get some shit done :nono:
Yet here it is.. 5 hours later, with nothing to show.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
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Re: Minecraft remake- Crafter

Post by N64vSNES »

dandymcgee wrote:
N64vSNES wrote:
TheBuzzSaw wrote:What Gyro said.

Seriously. :nono:
I said I'd get some shit done :nono:
Yet here it is.. 5 hours later, with nothing to show.
I need to sleep :shock:

And just for the record, I'm working on Crafter right now....Even though I should reallly be doing course work :lol:
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Re: Minecraft remake- Crafter

Post by THe Floating Brain »

N64vSNES wrote:
dandymcgee wrote:
N64vSNES wrote:
TheBuzzSaw wrote:What Gyro said.

Seriously. :nono:
I said I'd get some shit done :nono:
Yet here it is.. 5 hours later, with nothing to show.
I need to sleep :shock:

And just for the record, I'm working on Crafter right now....Even though I should reallly be doing course work :lol:
Shame on you get yah homework done boh.
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Re: Minecraft remake- Crafter

Post by N64vSNES »

THe Floating Brain wrote: Shame on you get yah homework done boh.
Ma homework was done later that day...much later, with huge quantities of coffee ;)

BUT I have an update.

Here we have a tree:
Image

Now you're probably thinking, wait!? is that tree on a hill?! but I thought there was a bug with trees on hills?!

Yes, I fixed the bug.

More to come....
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Re: Minecraft remake- Crafter

Post by dandymcgee »

N64vSNES wrote: Now you're probably thinking, wait!? is that tree on a hill?! but I thought there was a bug with trees on hills?!
Actually I was thinking, "oh cool, a tree". :lol:
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
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Re: Minecraft remake- Crafter

Post by fatman1 »

Hmm, are you using polygon-based rendering or voxels? Just because voxels are much better for rendering vasts amount of data (for things like Minecraft, which uses voxels... I think).

You might want to look into that, as it could speed up the game and/or use lesser resources. I'm no expert though. Other than that, looks like you're making great progress. How are you doing terrain generation? I've heard Notch creates a perlin noise map and goes from there.
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Re: Minecraft remake- Crafter

Post by N64vSNES »

fatman1 wrote:Hmm, are you using polygon-based rendering or voxels? Just because voxels are much better for rendering vasts amount of data (for things like Minecraft, which uses voxels... I think).

You might want to look into that, as it could speed up the game and/or use lesser resources. I'm no expert though. Other than that, looks like you're making great progress.
I've heard of this but no looked into it, so I have no idea if that's the method I use xD
If the original Minecraft uses it then surely it's worth looking into. I'm trying to follow the same designs it uses.
fatman1 wrote: How are you doing terrain generation? I've heard Notch creates a perlin noise map and goes from there.
I'm amazed how often people ask me this :lol:

Long answer:
I'm not entirely sure how that perlin noise map buisness works but as of now the maps get loaded from a heightmap BMP image. I find the best results I've gotten so far is to generate a greyscale image, fill it with noise and then blur the whole image and add some contrast. Then it comes out with a pretty decent looking map. Because it's fairly level but there are hills and humps where the noise was denser.

After that stuff like trees/cliffs get added and then the blocks gets their types determined by a set of rules. For example, if the block is less than 30 blocks down it could be dirt or rock.

Even though it's currently statically loaded from a BMP I hope to eventually have this dynamically generated at run time with everything else.

Then if you want a map filled with hills and cliffs, just turn the amount of noise up. Want a completely level terrain? Bring the level of noise to 0.

Short answer:
Heightmap.

dandymcgee wrote:
N64vSNES wrote: Now you're probably thinking, wait!? is that tree on a hill?! but I thought there was a bug with trees on hills?!
Actually I was thinking, "oh cool, a tree". :lol:
It's a mighty fine tree ;)
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Re: Minecraft remake- Crafter

Post by N64vSNES »

The beginning of a entire lighting system:

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Re: Minecraft remake- Crafter

Post by MadPumpkin »

DAMN! This shit's coming along. Looks great, it's been a bit since I was on here to check. It looks great keep it up.
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Re: Minecraft remake- Crafter

Post by N64vSNES »

Proof I'm still working!

Image


Some optimization :lol:

Lighting was too slow so I had to revisit the drawing board...
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Re: Minecraft remake- Crafter

Post by Kyosaur »

Do you have a twitter n64? The game is looking epic, cant wait for more updates :D.
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