My Character Sprite
Moderator: PC Supremacists
- Light-Dark
- Dreamcast Developer
- Posts: 307
- Joined: Sun Mar 13, 2011 7:57 pm
- Current Project: 2D RPG & NES Platformer
- Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
- Programming Language of Choice: C/++
- Location: Canada
My Character Sprite
im not that good of artist but here's a sample sprite
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
- superLED
- Chaos Rift Junior
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- Joined: Sun Nov 21, 2010 10:56 am
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- Location: Norway
Re: My Character Sprite
It sure looks like a man. You got enough details to see that it shall represent, but I would like to see some shadows and highlights. It would create some depth.
Good work
Good work
Re: My Character Sprite
can you post another version at 4x the size, just so i dont have to manually zoom in on it
- superLED
- Chaos Rift Junior
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- Joined: Sun Nov 21, 2010 10:56 am
- Current Project: Engine
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Re: My Character Sprite
k1net1k wrote:can you post another version at 4x the size, just so i dont have to manually zoom in on it
- ChrissyJ91
- Chaos Rift Regular
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Re: My Character Sprite
That's a nice sprite having loaded it into Paint.net it appears to be 12x27 pixels. Personally I tend to draw sprites with an even width e.g. (8, 16, 32) and then I double that for the height e.g. (8x16, 16x32, 32x64). Its really up to you what proportions you make the sprites unless there are size limits with software or the engine that you are using. Obviously the larger you make the sprites the more detail you can add but it becomes more difficult to animate and draw details. I hope you find this information helpful .Light-Dark wrote:im not that good of artist but here's a sample sprite