I am taking the structure of "Game coding complete 3rd edition" as a basis and then doing a bit (which will turn to some major work, I guess ) of restructuring to implement the architecture described here:
http://t-machine.org/index.php/2007/09/ ... nt-part-1/
and finally trying to put Ogre3D and enet library into it. Maybe I'll never finish it, but the deving process will be fun, I guess.
How do YOU structure your game engine(s)?
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Re: How do YOU structure your game engine(s)?
http://www.youtube.com/watch?v=eCdPfQD0X-E
http://www.youtube.com/watch?v=uYgQf0Aim8U
That's how I structure my game engine.
http://www.youtube.com/watch?v=uYgQf0Aim8U
That's how I structure my game engine.