I needed a way of adding tiles to the level editor. I couldn't think of a practical way of doing it with a GUI in the actual editor. What I decided to do was a super-user friendly console application that gets launched from the editor.
The problem was that what I wanted to do was definately not going to be easy with C++. Working with files, directories, and all that goodness is where perl comes in.
Well, after about forever I finally got the scripting language perl to compile to an executable. This is great news. Perhaps sometime in the future I'll have good luck embedding perl into a C/++ application.
Oh, and for those of you who haven't witnessed its glory...
Egg hornet.EXE anyone? :flamedevil:
Holy schittus! I just compiled Perl to an executable!
Moderator: Coders of Rage
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
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