Chaos Rift XNA Developers

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EdBoon
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Chaos Rift XNA Developers

Post by EdBoon »

I know it's been some time since I last posted on here (sorry) but i wanted to get a list pooled together of the members on this forum that develop for xbox/windows phone using XNA. Some of you may know how difficult it is to find other independent developers willing to help test online functionality, and if we get a list going we can know who to ask if anyone needs help testing. Who knows.. maybe no one here uses XNA but if you have a developer membership and wouldn't mind helping others test when needed, please feel free to include your gamertag below! Same goes for me, if you need any help let me know, I would be more than happy to both check out your progress or help test. Thanks guys!

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Falco Girgis
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Re: Chaos Rift XNA Developers

Post by Falco Girgis »

Actually, there are lots of guys around here that use XNA. I'm sure you'll get a bunch of responses.
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cypher1554R
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Re: Chaos Rift XNA Developers

Post by cypher1554R »

GyroVorbis wrote:Actually, there are lots of guys around here that use XNA. I'm sure you'll get a bunch of responses.
I wouldn't count on it. You scared them all off. Remember? :)
The ones left will hide it at any cost. hehe ;P

jk. Trufun released a game for XBLA if I remember correctly. We're totally cool with it since. :mrgreen:
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Re: Chaos Rift XNA Developers

Post by mattheweston »

I dev using xna, but haven't gotten far enough to get a dev account to deploy for the xbox
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Re: Chaos Rift XNA Developers

Post by trufun202 »

cypher1554R wrote:
GyroVorbis wrote:Actually, there are lots of guys around here that use XNA. I'm sure you'll get a bunch of responses.
I wouldn't count on it. You scared them all off. Remember? :)
The ones left will hide it at any cost. hehe ;P

jk. Trufun released a game for XBLA if I remember correctly. We're totally cool with it since. :mrgreen:
Yup, I'm working on another XNA game as we speak. The XNA community has a pretty strict set of rules that you must follow in order to get your game approved and on the MarketPlace. I'd be glad to offer up some advice.
-Chris

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Falco Girgis
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Re: Chaos Rift XNA Developers

Post by Falco Girgis »

cypher1554R wrote:
GyroVorbis wrote:Actually, there are lots of guys around here that use XNA. I'm sure you'll get a bunch of responses.
I wouldn't count on it. You scared them all off. Remember? :)
The ones left will hide it at any cost. hehe ;P

jk. Trufun released a game for XBLA if I remember correctly. We're totally cool with it since. :mrgreen:
Exactly. The XNArs are the ones actually finishing their damn games. The natively compiled camp needs to get their shit together... ;)
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LeonBlade
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Re: Chaos Rift XNA Developers

Post by LeonBlade »

GyroVorbis wrote:
cypher1554R wrote:
GyroVorbis wrote:Actually, there are lots of guys around here that use XNA. I'm sure you'll get a bunch of responses.
I wouldn't count on it. You scared them all off. Remember? :)
The ones left will hide it at any cost. hehe ;P

jk. Trufun released a game for XBLA if I remember correctly. We're totally cool with it since. :mrgreen:
Exactly. The XNArs are the ones actually finishing their damn games. The natively compiled camp needs to get their shit together... ;)
:lol:
There's no place like ~/
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short
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Re: Chaos Rift XNA Developers

Post by short »

/guilty :roll:
My github repository contains the project I am currently working on,
link: https://github.com/bjadamson
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Re: Chaos Rift XNA Developers

Post by CC Ricers »

trufun202 wrote:
cypher1554R wrote: jk. Trufun released a game for XBLA if I remember correctly. We're totally cool with it since. :mrgreen:
Yup, I'm working on another XNA game as we speak. The XNA community has a pretty strict set of rules that you must follow in order to get your game approved and on the MarketPlace. I'd be glad to offer up some advice.
That game better be Rad Raygun :P

I'm an XNA dev, but I don't even have an Xbox right now! I sold mine over a year ago and won't be able to get one again until I find a better job.
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teamtwentythree
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Re: Chaos Rift XNA Developers

Post by teamtwentythree »

Doing XNA here as well and I do have a dev membership along with an HD7 + Focus for WP7 testing.

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EccentricDuck
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Re: Chaos Rift XNA Developers

Post by EccentricDuck »

I've also moved on more to phone development from XNA. Been working with MonoDroid and MonoTouch so I can do cross-platform phone development using C# while hitting Android, iPhone, and WP7. My recent ambitions have been more social networking/business-oriented than game-oriented, but that passion still exists for me.

I can definitely recommend XNA as a good platform though. The learning environment/code-samples are educationally invaluable from a mid-high level architecture standpoint (as well as being a fabulous aide for getting shit done). I've found myself relating back to them a great deal.
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EdBoon
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Re: Chaos Rift XNA Developers

Post by EdBoon »

Currently have an application in peer review on the app hub, would greatly appreciate anyone with an active xna dev account to review it, i will owe you one.

apphub link: http://catalog.create.msdn.com/en-US/Ga ... a22&type=1

details/vid: http://bigrookgames.com/node/21

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Re: Chaos Rift XNA Developers

Post by fatman1 »

I'm an XNA dev, and I'm not ashamed! I just feel more comfortable with it, than using opengl or pure directx. Atleast for now, I do want to move onto c/c++ for multiplatform development.
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