Ogre Question
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Re: Ogre Question
From a cursory view of the documentation, when creating a new SceneManager, you can use the SceneManagerEnumerator interface to create a new scene based on the "typeMask" field in "createSceneManager".
The types are:
ST_GENERIC
ST_EXTERIOR_CLOSE
ST_EXTERIOR_FAR // Likely your best bet
ST_EXTERIOR_REAL_FAR
ST_INTERIOR
The types are:
ST_GENERIC
ST_EXTERIOR_CLOSE
ST_EXTERIOR_FAR // Likely your best bet
ST_EXTERIOR_REAL_FAR
ST_INTERIOR