I know I kinda have a post about this: http://elysianshadows.com/phpBB3/viewto ... f=6&t=6567
But I am now more seriously considering either useing Google Native Client (NaCl) or Qt.
Mainly I am questioning this beacues I plan to re-write my engine (for the most part), and I
would love to support the following features (this design derision may interfear with these
particular features):
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* : Non invasive framework.
* : Easy modification of the engine.
* : Easy implementation of any scripting language a developer wants to use (Lua by default).
* : 3-D rendering (models, primitives, 2d surfaces, water, ect).
* : Lightning.
* : Particals.
* : I/O library (keyborad and mouse as well as files).
* : Custom collision areas (my own invention called "Scan Areas", envovls file IO).
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* : Pros: What Both Share Or Can Share:
* : Qt threading (threading is needed for NaCl).
* : OpenGL E.S 2.0
* : Lua... kinda.
* : Linux, Windows, Mac OS (cross-platform).
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* : Cons: NaCl:
* : Not all scripting languages have a "port" to NaCl like Lua.
* : I dont know OpenGL E.S 2.0, and I would have to fight Qt's
OpenGL framwork semantics with Glut.
* : Rendering has it's limitations.
* : IO is very limited and "secure".
* : Supports Chrom OS but Qt does not.
* : Console based, no plug-in, no IDE (not that that is bad, its just slow).
* : Not familiar with it what so ever.
* : Forced to use Pepper API.
* : Slightly less performence.
* : Probably hard to update.
* : I assume the "Lua port" is kinda limted like rendering
and all forms of IO.
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* : Pros: NaCl:
* : Can be viewed in browser (of course).
* : Chrome OS is more modern than Unix (which Qt Supports).
* : Other game engines are doing it (Unity, Bullet (physics), ect.), and its
kinda the "way of the future".
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* : Cons: Qt:
* : Hard to link anything with a window 0.0.
* : Supports Unix (NaCl does not).
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* : Pros: Qt:
* : Very familiar with it.
* : I know glut (mostly).
* : Slightly faster performence.
* : Unix probably has more users.
* : Some features are supported in Nacl.
* : No hinderance to using variouse scripting langauges.
* : Easy to update.
* : No issues with any kind of IO or rendering.
* : Good experance, (I looked, many C++ development jobs look for you to
have experance with Qt).
which one?
Thank you for reading :-D
P.s: It should be noted that I plan to have browser based development tools for my engine and
cloud storage.
P.s.s: http://www.youtube.com/watch?v=R281PhQufHo dont watch the who thing of you do not want
to I just suggest skiming it a little.