Elysian Shadows KOS
Moderator: Talkative People
- OmenFelix
- Chaos Rift Cool Newbie
- Posts: 59
- Joined: Fri May 04, 2012 1:42 pm
- Current Project: Arcadian Descent(C++, SDL, KOS)
- Favorite Gaming Platforms: PS2, PC, XBOX, NDS
- Programming Language of Choice: C/C++
Elysian Shadows KOS
Does ES use KOS for rendering? Because if it did, doesn't that mean it'd be able to be ported to the GBA and PS2? Pretty much any platform that supports KOS? O.o
Why not check out my game-development forum at: http://f1rel0ck.netai.net
Or my 2D RPG at: https://www.facebook.com/pages/Arcadian ... 6873806531
Or my 2D RPG at: https://www.facebook.com/pages/Arcadian ... 6873806531
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Elysian Shadows KOS
Nope. We wrote our own PVR driver. It uses libGyro for rendering. And no, it wouldn't mean that. There is far more to a game than just rendering, and KOS has its own PVR API which is not compatible with the GBA or PS2.
Not to mention there is no way in hell that a GBA could run ES, regardless of your underlying driver of choice.
And why is this topic not in programming discussion or game development?
Not to mention there is no way in hell that a GBA could run ES, regardless of your underlying driver of choice.
And why is this topic not in programming discussion or game development?
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
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- Location: San Francisco
- Contact:
Re: Elysian Shadows KOS
Because he's not programming or developing anything (in the context of this topic), simply inquiring.Falco Girgis wrote:Nope. We wrote our own PVR driver. It uses libGyro for rendering. And no, it wouldn't mean that. There is far more to a game than just rendering, and KOS has its own PVR API which is not compatible with the GBA or PS2.
Not to mention there is no way in hell that a GBA could run ES, regardless of your underlying driver of choice.
And why is this topic not in programming discussion or game development?
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- OmenFelix
- Chaos Rift Cool Newbie
- Posts: 59
- Joined: Fri May 04, 2012 1:42 pm
- Current Project: Arcadian Descent(C++, SDL, KOS)
- Favorite Gaming Platforms: PS2, PC, XBOX, NDS
- Programming Language of Choice: C/C++
Re: Elysian Shadows KOS
Yes, exactly.dandymcgee wrote:Because he's not programming or developing anything (in the context of this topic), simply inquiring.Falco Girgis wrote:Nope. We wrote our own PVR driver. It uses libGyro for rendering. And no, it wouldn't mean that. There is far more to a game than just rendering, and KOS has its own PVR API which is not compatible with the GBA or PS2.
Not to mention there is no way in hell that a GBA could run ES, regardless of your underlying driver of choice.
And why is this topic not in programming discussion or game development?
Why not check out my game-development forum at: http://f1rel0ck.netai.net
Or my 2D RPG at: https://www.facebook.com/pages/Arcadian ... 6873806531
Or my 2D RPG at: https://www.facebook.com/pages/Arcadian ... 6873806531
- OmenFelix
- Chaos Rift Cool Newbie
- Posts: 59
- Joined: Fri May 04, 2012 1:42 pm
- Current Project: Arcadian Descent(C++, SDL, KOS)
- Favorite Gaming Platforms: PS2, PC, XBOX, NDS
- Programming Language of Choice: C/C++
Re: Elysian Shadows KOS
Yeah, I guess I meant rendering wise.Falco Girgis wrote:Nope. We wrote our own PVR driver. It uses libGyro for rendering. And no, it wouldn't mean that. There is far more to a game than just rendering, and KOS has its own PVR API which is not compatible with the GBA or PS2.
Not to mention there is no way in hell that a GBA could run ES, regardless of your underlying driver of choice.
And why is this topic not in programming discussion or game development?
Why not check out my game-development forum at: http://f1rel0ck.netai.net
Or my 2D RPG at: https://www.facebook.com/pages/Arcadian ... 6873806531
Or my 2D RPG at: https://www.facebook.com/pages/Arcadian ... 6873806531
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Elysian Shadows KOS
I disagree. It's an inquiry about game development.dandymcgee wrote:Because he's not programming or developing anything (in the context of this topic), simply inquiring.Falco Girgis wrote:Nope. We wrote our own PVR driver. It uses libGyro for rendering. And no, it wouldn't mean that. There is far more to a game than just rendering, and KOS has its own PVR API which is not compatible with the GBA or PS2.
Not to mention there is no way in hell that a GBA could run ES, regardless of your underlying driver of choice.
And why is this topic not in programming discussion or game development?
So every post about "how do I get started with game development" should be here? They aren't developing anything. They're inquiring.
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Elysian Shadows KOS
I would say yes. Although preferably they shouldn't be anywhere because that's a ridiculously vague and poorly asked question. :PFalco Girgis wrote:So every post about "how do I get started with game development" should be here? They aren't developing anything. They're inquiring.
I've always taken that to mean something being DONE, a product being worked on or designed rather than a general question. Not like we strictly enforce sections here anyways, as long as it's somewhat related I don't really care where it's posted. I read all the posts, not just the ones in a specific section.Forum description wrote:Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!