Hey Guys,
I am looking for information on spritesheet clipping in c#/XNA. I'm familiar with how to handle rendering regions of a spritesheet with SDL (this lazyfoo tutorial is a good example of what I am looking for http://lazyfoo.net/SDL_tutorials/lesson06/index.php), but I am new to XNA and despite a good amount of time spent Googling the subject, I can't seem to find anything. I know there are several people on this forum who use XNA regularly so hopefully one of you will know a good site/tutorial that explains this. Thanks.
Spritesheet Clipping in C#/XNA
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- hurstshifter
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Spritesheet Clipping in C#/XNA
"Time is an illusion. Lunchtime, doubly so."
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- hurstshifter
- ES Beta Backer
- Posts: 713
- Joined: Mon Jun 08, 2009 8:33 pm
- Favorite Gaming Platforms: SNES
- Programming Language of Choice: C/++
- Location: Boston, MA
- Contact:
Re: Spritesheet Clipping in C#/XNA
I've found some decent forum posts about this on gamedev.net. Will update this topic if I find a good solution for my game.
"Time is an illusion. Lunchtime, doubly so."
http://www.thenerdnight.com
http://www.thenerdnight.com