Electrobud Games Dev Diary
Moderator: PC Supremacists
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: Electrobud Games Dev Diary
Hi all, it's been a while.
I just want to let everyone know that I've finally released a game to the app store! (although not any of the ones I had been working on before, also technically not an "Electrobud" game because this was largely my own endeavor)
[edit]
The game is called Wizard's Pie!
[/edit]
It's a puzzle/card game based off of a game called "Set" with some arcade elements thrown in for good measure.
Here's the itunes store link
It's free to download for now until Nov. 6th.
When I've made more time I'll do a bit of an in-depth diary entry on the games' development, over on my personal blog.
Let me know what you guys think!
I just want to let everyone know that I've finally released a game to the app store! (although not any of the ones I had been working on before, also technically not an "Electrobud" game because this was largely my own endeavor)
[edit]
The game is called Wizard's Pie!
[/edit]
It's a puzzle/card game based off of a game called "Set" with some arcade elements thrown in for good measure.
Here's the itunes store link
It's free to download for now until Nov. 6th.
When I've made more time I'll do a bit of an in-depth diary entry on the games' development, over on my personal blog.
Let me know what you guys think!
Last edited by Innerscope on Mon Nov 05, 2012 8:26 pm, edited 1 time in total.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Electrobud Games Dev Diary
Damn, son! That looks extremely polished! Congratulations on the release!
Just grabbed it from the appstore on my iPhone. Can't play it yet, since I'm at work, but I will let you know what I think once I get a chance!
Just grabbed it from the appstore on my iPhone. Can't play it yet, since I'm at work, but I will let you know what I think once I get a chance!
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Electrobud Games Dev Diary
I find it odd that you didn't mention it's name anywhere in your post (aside from indirectly via iTunes link).
The first thing I noticed was really flickery text during the intro scene. After that the game was fun (well, after I read the help.. wasn't really sure what the object was initially).
Also, no idea why there is a slice of cake in the menu with On/Off.
Edit: Nvm, seems like the cake is "Assist Card" after reading help.
The first thing I noticed was really flickery text during the intro scene. After that the game was fun (well, after I read the help.. wasn't really sure what the object was initially).
Also, no idea why there is a slice of cake in the menu with On/Off.
Edit: Nvm, seems like the cake is "Assist Card" after reading help.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: Electrobud Games Dev Diary
@Falco
Thanks dude! I spent a good deal of time on the polish aspect.
@dandymcgee
Your right, I didn't even notice that I left the title out! Flickery text? That might just be the transition from the intro to the title screen (it does a "horizontal blinds down" type effect) I also noticed that I managed to screw up the auto-start for the intro.
Yea, hopefully the assist card helped. Becoming acquainted with the rules is difficult if you've never played "Set" before. Hopefully I'll get an update out by the end of the month with a better help/clearer menus. When I look over people's shoulders at the mode select screen they keep tapping the mode itself instead of start, I immediately think of how stupid it was for me not to see that.
Thanks dude! I spent a good deal of time on the polish aspect.
@dandymcgee
Your right, I didn't even notice that I left the title out! Flickery text? That might just be the transition from the intro to the title screen (it does a "horizontal blinds down" type effect) I also noticed that I managed to screw up the auto-start for the intro.
Yea, hopefully the assist card helped. Becoming acquainted with the rules is difficult if you've never played "Set" before. Hopefully I'll get an update out by the end of the month with a better help/clearer menus. When I look over people's shoulders at the mode select screen they keep tapping the mode itself instead of start, I immediately think of how stupid it was for me not to see that.
Last edited by Innerscope on Wed Nov 07, 2012 4:19 pm, edited 1 time in total.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Electrobud Games Dev Diary
LmaoInnerscope wrote:@Flaco
No, the blinds transition was quite obviously on purpose. Prior to that, during the intro animation / story, the dialog boxes would flicker horrendously during any background animation. In some cases when the animation had stopped the box would remain only partially visible and impossible to read.Innerscope wrote: @dandymcgee
Your right, I didn't even notice that I left the title out! Flickery text? That might just be the transition from the intro to the title screen (it does a "horizontal blinds down" type effect)
Here's a screenshot from my iPad 2:
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: Electrobud Games Dev Diary
*Fixed* Sorry Falco.. (I know it's Falco, I was typing faster than I was reading)dandymcgee wrote:LmaoInnerscope wrote:@Flaco
No, the blinds transition was quite obviously on purpose. Prior to that, during the intro animation / story, the dialog boxes would flicker horrendously during any background animation. In some cases when the animation had stopped the box would remain only partially visible and impossible to read.Innerscope wrote: @dandymcgee
Your right, I didn't even notice that I left the title out! Flickery text? That might just be the transition from the intro to the title screen (it does a "horizontal blinds down" type effect)
That text tearing in the intro is really bizarre. I haven't tested the game on a physical iPad, but I'll eventually get around to releasing an iPad version. (probably at the end of the month)
Thanks for the feedback!
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Electrobud Games Dev Diary
Hah, it was just a funny typo.Innerscope wrote:*Fixed* Sorry Falco.. (I know it's Falco, I was typing faster than I was reading)
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Electrobud Games Dev Diary
It's actually doing that on my iPhone 4GS running iOS 5 as well.Innerscope wrote:*Fixed* Sorry Falco.. (I know it's Falco, I was typing faster than I was reading)dandymcgee wrote:LmaoInnerscope wrote:@Flaco
No, the blinds transition was quite obviously on purpose. Prior to that, during the intro animation / story, the dialog boxes would flicker horrendously during any background animation. In some cases when the animation had stopped the box would remain only partially visible and impossible to read.Innerscope wrote: @dandymcgee
Your right, I didn't even notice that I left the title out! Flickery text? That might just be the transition from the intro to the title screen (it does a "horizontal blinds down" type effect)
That text tearing in the intro is really bizarre. I haven't tested the game on a physical iPad, but I'll eventually get around to releasing an iPad version. (probably at the end of the month)
Thanks for the feedback!
Still waiting to play it beyond the intro video, though. Sitting at the hospital right now, post surgery, high as hell on drugs... So I will be getting some good gaming in relatively soon!
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: Electrobud Games Dev Diary
Ah man, I've only properly tested it on an iPhone 4 running iOS 5 - 6. I'll have to look at the code for drawing the dialog box, I recall doing that a bit differently from the rest of the game. At least I have an idea of what could be wrong...Falco Girgis wrote:It's actually doing that on my iPhone 4GS running iOS 5 as well.
Still waiting to play it beyond the intro video, though. Sitting at the hospital right now, post surgery, high as hell on drugs... So I will be getting some good gaming in relatively soon!
Also, what the hell happened to you? Why are you in the hospital? Did I miss something? Are the drugs good?
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Electrobud Games Dev Diary
Quite good!Innerscope wrote:Also, what the hell happened to you? Why are you in the hospital? Did I miss something? Are the drugs good?
I just had a septoplasty to aide in my never-ending battle against sleep apnea.... Spending the night at the hospital so they can make sure I don't suffocate in my sleep.
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: Electrobud Games Dev Diary
Holy shit, I had no idea! Hope you're feeling better soon.
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Electrobud Games Dev Diary
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Electrobud Games Dev Diary
That's hilariousdandymcgee wrote:
- MarauderIIC
- Respected Programmer
- Posts: 3406
- Joined: Sat Jul 10, 2004 3:05 pm
- Location: Maryland, USA
Re: Electrobud Games Dev Diary
"You think I look bad? You should see the other guy!"Falco Girgis wrote:
Click here to see the hidden message (It might contain spoilers)
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
- Innerscope
- Chaos Rift Junior
- Posts: 200
- Joined: Mon May 04, 2009 5:15 pm
- Current Project: Gridbug
- Favorite Gaming Platforms: NES, SNES
- Programming Language of Choice: Obj-C, C++
- Location: Emeryville, CA
- Contact:
Re: Electrobud Games Dev Diary
hey all,
I just wanted to say that "Wizard's Pie" is now free again, and indefinitely. I figured it was the right move because no one's downloading it! Ya win some, ya lose some.
[Rant]
Here's a word of advice for anyone considering the iOS market: Make sure your release version is worth playing. You only get one chance to release and be put in the "Release Date" section. (Well, you can delete and recreate your app metadata, which I'd imagine can be worth it sometimes esp. if you get bad reviews for version 1) Also, don't make the mistake I made which is trying to develop for a niche market you don't really understand. One of the main reasons I did a card game was so that I could be a bigger fish in a smaller pond (comparatively speaking to other genres). The truth is, I enjoy playing the card game "Set", but would probably never download a digital version of it myself. I tried to alter the game to satisfy my taste for action/arcade. It works to some degree, but still looses its appeal quickly. It was a failed experiment, but a good learning experience.
[/Rant, will probably be a blog post once I get that rolling]
Anyway, I'm interested in using ESTk for my next big project. Is there a tentative release date yet? Or are things still too far away to speculate? (This particular project will be an Electrobud game )
I just wanted to say that "Wizard's Pie" is now free again, and indefinitely. I figured it was the right move because no one's downloading it! Ya win some, ya lose some.
[Rant]
Here's a word of advice for anyone considering the iOS market: Make sure your release version is worth playing. You only get one chance to release and be put in the "Release Date" section. (Well, you can delete and recreate your app metadata, which I'd imagine can be worth it sometimes esp. if you get bad reviews for version 1) Also, don't make the mistake I made which is trying to develop for a niche market you don't really understand. One of the main reasons I did a card game was so that I could be a bigger fish in a smaller pond (comparatively speaking to other genres). The truth is, I enjoy playing the card game "Set", but would probably never download a digital version of it myself. I tried to alter the game to satisfy my taste for action/arcade. It works to some degree, but still looses its appeal quickly. It was a failed experiment, but a good learning experience.
[/Rant, will probably be a blog post once I get that rolling]
Anyway, I'm interested in using ESTk for my next big project. Is there a tentative release date yet? Or are things still too far away to speculate? (This particular project will be an Electrobud game )
Current Project: Gridbug
Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me