Hopefully starting this thread will give me an extra bit of motivation to actually work on this, at least through to the end of the competition. The deadline to get a prototype in is the 23rd, but even if I don't manage to get something working in time, as long as this idea I've got keeps my interest I'll probably continue working on it.
<EDIT> 1/24: Yeah, me get something done in time for a deadline? Didn't happen. Nevertheless, the adventure continues! </EDIT>
The past few days has been spent getting an engine and its dependencies up and running across Linux, OS X, and Windows. Adding NDK support
As a result of the engine's lack of in-depth working-ness, there's nothing to show yet gameplay-wise. Instead, here's a little screenie showing I'm competent enough to get a window up along with two sprites I threw together (a character-thing and a grass tile):
More to follow, eventually.