BrainCollect (Free Android game)
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- superLED
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BrainCollect (Free Android game)
Hello guys!
I have just released my first game for the Android platform. It's called BrainCollect, and you can find it here: BrainCollect.
Or by searching for "BrainCollect", and it will be the only result (in my experience).
Logo: (Click to go to the Google Play store)
- Images -
(Click for larger image)
Menu:
Game Play:
Game Play:
Game Over:
I have just released my first game for the Android platform. It's called BrainCollect, and you can find it here: BrainCollect.
Or by searching for "BrainCollect", and it will be the only result (in my experience).
Logo: (Click to go to the Google Play store)
- Images -
(Click for larger image)
Menu:
Game Play:
Game Play:
Game Over:
Last edited by superLED on Fri Feb 21, 2014 10:24 am, edited 10 times in total.
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- Chaos Rift Cool Newbie
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Re: BrainCollect (Free Android game)
Here's what the two scenes look like on my Nexus 5 (1920x1080px, xxhdpi).
By the way, the back button doesn't exit the game. I know you're still working on it, but please don't eat that event and send it to oblivion.
How is your game set up? Are you using straight Android Views, SurfaceView & Canvas, or OpenGL? (Or are you using something like AndEngine?)
By the way, the back button doesn't exit the game. I know you're still working on it, but please don't eat that event and send it to oblivion.
How is your game set up? Are you using straight Android Views, SurfaceView & Canvas, or OpenGL? (Or are you using something like AndEngine?)
- 0x0000000
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Re: BrainCollect (Free Android game)
I got a score of 47 on my second try!
I really dig the pong physics which helps a lot when the zombie is going in random directions.
Great game dude!
Here is a screenshot (Nexus 4):
I really dig the pong physics which helps a lot when the zombie is going in random directions.
Great game dude!
Here is a screenshot (Nexus 4):
Don't ask me about my username.
> viewtopic.php?f=4&t=8520&start=999999#p85581
> viewtopic.php?f=4&t=8520&start=999999#p85581
- superLED
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Re: BrainCollect (Free Android game)
Thanks a lot for testing out the game!
I've made an update, and tried to tweak around with some variables. I know the collision boxes may be a little too big, but I think the game should look somewhat OK now (text placement is still a bit off).
So I think I'll just write the game with AndEngine if I can get it up and running.
Oh, and with the new update, I've fixed it so you can exit the game with the Back button :D
I'm glad you liked the game, and that you gave it a try!
In the new update, your highscore will be stored (and shown in the Game Over screen), so you can show it to all your friends 8)
I've made an update, and tried to tweak around with some variables. I know the collision boxes may be a little too big, but I think the game should look somewhat OK now (text placement is still a bit off).
I am using SurfaceView & Canvas. I've looked though some AndEngine tutorials, and it looks like it has a built in "scaling system" (scales the scene to fit the screen).EddieRingle wrote:Here's what the two scenes look like on my Nexus 5 (1920x1080px, xxhdpi).
By the way, the back button doesn't exit the game. I know you're still working on it, but please don't eat that event and send it to oblivion.
How is your game set up? Are you using straight Android Views, SurfaceView & Canvas, or OpenGL? (Or are you using something like AndEngine?)
So I think I'll just write the game with AndEngine if I can get it up and running.
Oh, and with the new update, I've fixed it so you can exit the game with the Back button :D
47 isn't bad :D0x0000000 wrote:I got a score of 47 on my second try!
I really dig the pong physics which helps a lot when the zombie is going in random directions.
Great game dude!
I'm glad you liked the game, and that you gave it a try!
In the new update, your highscore will be stored (and shown in the Game Over screen), so you can show it to all your friends 8)
- Light-Dark
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Re: BrainCollect (Free Android game)
Congratulations on the release ! I wish I could give it a spin but awhile ago I made the (bad) choice to get an apple phone and over the years it has proven to be quite a resilient fucker.
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
- superLED
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Re: BrainCollect (Free Android game)
Thanks a lot! Really appreciate it.Light-Dark wrote:Congratulations on the release ! I wish I could give it a spin but awhile ago I made the (bad) choice to get an apple phone and over the years it has proven to be quite a resilient fucker.
I've decided to rewrite the game with AndEngine. I believe this is the approach I'll take for future projects as well, since it seems stable and easy to work with.
For each day my game sits in the market, my shame grows; people downloading it, giving it a shot, and it's totally fucked up atm. I hope the AndEngine version will be up there in the beginning of this week.
At least a simple, yet playable version.
- superLED
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Re: BrainCollect (Free Android game)
Hello again! I just finished the AndEngine version of this game. I would be really happy if some of you could confirm that this game is running as it should
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Re: BrainCollect (Free Android game)
Much nicer now! The only other things I'd say are that you might want to consider a higher resolution font (text is blurry on high density screens) and perhaps Google Play Games integration. Well done!superLED wrote:Hello again! I just finished the AndEngine version of this game. I would be really happy if some of you could confirm that this game is running as it should
- superLED
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Re: BrainCollect (Free Android game)
Thanks a lot!EddieRingle wrote:Much nicer now! The only other things I'd say are that you might want to consider a higher resolution font (text is blurry on high density screens) and perhaps Google Play Games integration. Well done!superLED wrote:Hello again! I just finished the AndEngine version of this game. I would be really happy if some of you could confirm that this game is running as it should
The font itself is perfect. It's just that my game screen is 240x400. The text gets written in there, and then the screen gets resized accordingly to make it all fit the screen.
What I can do, is to make the game in 480x800, and just double the size of all the sprites. Then the font will be written in double the resolution (because I can double its size as well) ^^
OR figure out how to write the text on the screen separate of the game screen size, so its quality is at its fullest, and still take up the same space as it does now. *scratch head*
I will look into Google Play Games integration. Don't know what it is yet, so I'll do some research ^^ (I'm new to this, as you can see)
- superLED
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Re: BrainCollect (Free Android game)
New version out!
You now have some buttons on the menu (mute sound/music, Play and Help), and a "Play Again" button on the Game Over screen.
And of course, added a new screen for the Help button.
Also fixed an issue with the sounds.
Now I'm working with Google Play Games integration, so you can check out your friends' skills.
You now have some buttons on the menu (mute sound/music, Play and Help), and a "Play Again" button on the Game Over screen.
And of course, added a new screen for the Help button.
Also fixed an issue with the sounds.
Now I'm working with Google Play Games integration, so you can check out your friends' skills.
- superLED
- Chaos Rift Junior
- Posts: 303
- Joined: Sun Nov 21, 2010 10:56 am
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- Favorite Gaming Platforms: N64
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- Location: Norway
Re: BrainCollect (Free Android game)
Another new version is out:
- New background for the Game screen.
- Added sound effect when you are close to loosing.
- Changed position of the score counter.
- Improved the Game Over screen (score and highscore more readable).
- Added a "Rate" button in the menu.
... And some smaller changes that you most likely won't notice.
Didn't get the Google Play Games/Services into the game yet. It crashed my app, so I have to delay it
- New background for the Game screen.
- Added sound effect when you are close to loosing.
- Changed position of the score counter.
- Improved the Game Over screen (score and highscore more readable).
- Added a "Rate" button in the menu.
... And some smaller changes that you most likely won't notice.
Didn't get the Google Play Games/Services into the game yet. It crashed my app, so I have to delay it