Graphics/Other Crap Help
Moderator: Coders of Rage
JS Lemming, I CALL UPON YOUR WISDOM!
I have 6 things:
1) How do I make a timer ONLY add/subtract time while a button is held?
2) How do I make screen scrolling?
3) What good does locking and unlocking buffers do?
4) If I wanted to check if too images collided without the masked colors counting as the image, would I use the imagescollide or imageoverlap command? Or neither?
5) Would you suggest using one big spritesheet or several images?
6) If I use the loadanimimage command, and I have everything on one sheet, could I change the dimentions that I want each sprite to be so i wouldn't have to position a big sprite's pieces?
P.S. If you don't want to answer all of these, just answer the top two please. I can figure the others out on my own, just not as fast as I would if you told me. :spin:
I have 6 things:
1) How do I make a timer ONLY add/subtract time while a button is held?
2) How do I make screen scrolling?
3) What good does locking and unlocking buffers do?
4) If I wanted to check if too images collided without the masked colors counting as the image, would I use the imagescollide or imageoverlap command? Or neither?
5) Would you suggest using one big spritesheet or several images?
6) If I use the loadanimimage command, and I have everything on one sheet, could I change the dimentions that I want each sprite to be so i wouldn't have to position a big sprite's pieces?
P.S. If you don't want to answer all of these, just answer the top two please. I can figure the others out on my own, just not as fast as I would if you told me. :spin:
Last edited by Guest on Mon Jul 05, 2004 12:37 am, edited 1 time in total.
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
Question 2)
What exactly are you tring to scroll, a bitmap a tilemap what?
Question 5)
I would suggest you use a sprite sheet for each object, such as a character. Not only does it make it easier to mangage, but it saves space also (less header data required).
What exactly are you tring to scroll, a bitmap a tilemap what?
Question 5)
I would suggest you use a sprite sheet for each object, such as a character. Not only does it make it easier to mangage, but it saves space also (less header data required).
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON
- JS Lemming
- Game Developer
- Posts: 2383
- Joined: Fri May 21, 2004 4:09 pm
- Location: C:\CON\CON