Today is the release date for my first release, Mondo, an action-arcade game in which your weapon changes every 15 seconds. You fight off homicidal enemies while constantly resetting nuclear reactors to prevent a nuclear power plant from exploding. You play to get the highest score you can (# of enemies killed).
It's a very simple game and it is my first release, but it's not the first game I've ever made. The other games I've set out to make were all too ambitious as far as marketing goes. I've never marketed a game before so I wanted to learn first-hand in the safest way possible. It'd be awful to have my more ambitious games, which would have years of work, fail due to bad marketing. Essentially this whole game is a learning experience.
Here is a (shitty because I had to compress it because bad internet) video of the game:
So it is available for free download on itch.io as of today.
You can also follow it on Twitter (@MondoTheGame) and track it on IndieDB. This is where I'll be announcing more of my future projects.
P.s. the music is by superLED on the forums
Mondo (PC, free) released: My fast-paced action-arcade game
Moderator: PC Supremacists
- AaronGlazer
- ES Beta Backer
- Posts: 22
- Joined: Sat Aug 11, 2012 7:31 pm
- Current Project: things @ my job + gamedev fuckery
- Favorite Gaming Platforms: PC
- Programming Language of Choice: Jai <3
- Location: in a soda can under my front porch
Mondo (PC, free) released: My fast-paced action-arcade game
"To buy, or not to buy -- just buy it."
- DG, the greatest broker to ever live.
- DG, the greatest broker to ever live.
-
- Chaos Rift Regular
- Posts: 173
- Joined: Thu Feb 11, 2010 9:46 pm
Re: Mondo (PC, free) released: My fast-paced action-arcade g
Good work
One thing I would suggest is to always make sure you add some design elements to your game that allow for replayability. In this case, I think you could use some simple rules to procedurally generate unique levels instead of having just a single level. Perhaps even add support for levels that are a bit larger than the screen and add some scrolling.
One thing I would suggest is to always make sure you add some design elements to your game that allow for replayability. In this case, I think you could use some simple rules to procedurally generate unique levels instead of having just a single level. Perhaps even add support for levels that are a bit larger than the screen and add some scrolling.
- YourNerdyJoe
- Chaos Rift Cool Newbie
- Posts: 79
- Joined: Sun Oct 02, 2011 3:28 pm
- Current Project: Top secret (not really) Top-Down Shooter for GBA
- Favorite Gaming Platforms: GBA, Gamecube, PC, 3DS
- Programming Language of Choice: C/C++
- Contact:
Re: Mondo (PC, free) released: My fast-paced action-arcade g
Great job!
Simple, fun, I like it.
Simple, fun, I like it.
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Mondo (PC, free) released: My fast-paced action-arcade g
Jeeesuss christ, the volume on that video nearly blew my speakers. Aside from that.. grats on the release.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- AaronGlazer
- ES Beta Backer
- Posts: 22
- Joined: Sat Aug 11, 2012 7:31 pm
- Current Project: things @ my job + gamedev fuckery
- Favorite Gaming Platforms: PC
- Programming Language of Choice: Jai <3
- Location: in a soda can under my front porch
Re: Mondo (PC, free) released: My fast-paced action-arcade g
I really wanted to add larger, scrolling levels to the game but I thought this would have a bad affect considering that you need to be able to see the reactors at all times. Thanks for the feedbackX Abstract X wrote:Perhaps even add support for levels that are a bit larger than the screen and add some scrolling.
"To buy, or not to buy -- just buy it."
- DG, the greatest broker to ever live.
- DG, the greatest broker to ever live.
- superLED
- Chaos Rift Junior
- Posts: 303
- Joined: Sun Nov 21, 2010 10:56 am
- Current Project: Engine
- Favorite Gaming Platforms: N64
- Programming Language of Choice: C++, PHP
- Location: Norway
Re: Mondo (PC, free) released: My fast-paced action-arcade g
I made a simple game play video of this game (no mic)
There's in-game music too in this video:
There's in-game music too in this video:
- superLED
- Chaos Rift Junior
- Posts: 303
- Joined: Sun Nov 21, 2010 10:56 am
- Current Project: Engine
- Favorite Gaming Platforms: N64
- Programming Language of Choice: C++, PHP
- Location: Norway
Re: Mondo (PC, free) released: My fast-paced action-arcade g
I tried to make a video review of this game. I know I left out some important info, but it is my first review. Plz don't judge :0