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Re: The Official Golvellius Thread
Posted: Fri Jan 02, 2009 3:18 pm
by trufun202
LMAO, /sigh
You guys were close...
GyroVorbis wrote:epic.
Arce wrote:/fail
I just realized I misspelled "spread" in the cutscene... It says, "spred".
Re: The Official Golvellius Thread
Posted: Fri Jan 02, 2009 3:19 pm
by eatcomics
Sounds interesting, but I have one question.... HOW DOES THE MAIN CHARACTER LIVE WITHOUT WATER??? that will be all... although technically it sounds like he's a ghost but the other people aren't....
Re: The Official Golvellius Thread
Posted: Fri Jan 02, 2009 3:38 pm
by trufun202
eatcomics wrote:Sounds interesting, but I have one question.... HOW DOES THE MAIN CHARACTER LIVE WITHOUT WATER??? that will be all... although technically it sounds like he's a ghost but the other people aren't....
Touche. I hadn't thought that far ahead!
The original has plenty of rings and pendants that give you special abilities - one of those should do the trick!
Thanks for poking holes in it tho, I really appreciate it.
Re: The Official Golvellius Thread
Posted: Fri Jan 02, 2009 3:42 pm
by Falco Girgis
Not to mention there could be ponds and springs that aren't connected to the rivers/oceans that are getting boned. They might have precious water reserves somewhere.
Re: The Official Golvellius Thread
Posted: Fri Jan 02, 2009 6:03 pm
by eatcomics
GyroVorbis wrote:Not to mention there could be ponds and springs that aren't connected to the rivers/oceans that are getting boned. They might have precious water reserves somewhere.
^Well let's hope so or in a few days they're screwed
Re: The Official Golvellius Thread
Posted: Fri Jan 02, 2009 11:51 pm
by dandymcgee
Wow trufun that's really cool. It does go a bit slow for my reading speed, but maybe that's just me?
Re: The Official Golvellius Thread
Posted: Fri Jan 02, 2009 11:52 pm
by eatcomics
I thought so too... But it did keep my interest
Re: The Official Golvellius Thread
Posted: Sat Jan 03, 2009 12:51 am
by trufun202
dandymcgee wrote:Wow trufun that's really cool. It does go a bit slow for my reading speed, but maybe that's just me?
Yeah, thanks for the feedback. It's hard to tell, I thought it seemed slow too, but I thought it was because I watched it like 20 times when I was scripting it.
I didn't want it to be too fast, but I can make a few tweaks to the lua script and speed it up.
Re: The Official Golvellius Thread
Posted: Sun Jan 04, 2009 10:54 pm
by MarauderIIC
How about a page of scrolling text overlay (like zelda)? Maybe not covering the whole screen (or maybe), but that would make it easier to read, I think, without worrying about going "too fast."
Re: The Official Golvellius Thread
Posted: Mon Jan 05, 2009 9:40 am
by trufun202
MarauderIIC wrote:How about a page of scrolling text overlay (like zelda)? Maybe not covering the whole screen (or maybe), but that would make it easier to read, I think, without worrying about going "too fast."
Ah, interesting. I'll probably build in a way to switch up the different display types. So some cutscenes can have subtitles, while others use the scrolling text.
Good call, sir
Re: The Official Golvellius Thread
Posted: Tue Jan 06, 2009 1:48 pm
by MarauderIIC
Woot I made a good call :D
Re: The Official Golvellius Thread
Posted: Sun Jan 18, 2009 12:58 pm
by trufun202
I posted a new video. I needed a little break from Golvellius, so I created a "History of TRU FUN Entertainment" video, which shows off some of the games I've made over the last 10 years. Fuck, I'm old.
Anyhoo, enjoy.
http://www.youtube.com/watch?v=GWnV95UkBCM
Re: The Official Golvellius Thread
Posted: Sun Jan 18, 2009 3:47 pm
by Aeolus
Nice trufun,
Ok sorry if i "Come off as stupid" but which game engine do you use for your 3d game? Like Torque Game Engine?
Sorry i just started learning C++ So i literally know Nothing, I just browse these forums for a few good laughs, see what people are doing, Look at the problems people are having with programming and look at the answers to see if i understand anything.
Re: The Official Golvellius Thread
Posted: Sun Jan 18, 2009 5:42 pm
by trufun202
Aeolus wrote:Nice trufun,
Ok sorry if i "Come off as stupid" but which game engine do you use for your 3d game? Like Torque Game Engine?
Sorry i just started learning C++ So i literally know Nothing, I just browse these forums for a few good laughs, see what people are doing, Look at the problems people are having with programming and look at the answers to see if i understand anything.
In the past, I've used C++ and OpenGL for 3D games, but I'm using the Ogre3D engine for Golvellius. However, Ogre3D isn't a game engine, it's purely a graphics engine.
Re: The Official Golvellius Thread
Posted: Tue Jan 20, 2009 10:10 am
by Falco Girgis
Oops. I just watched it (on my iPod, because I could).
I wish that my portfolio were that fancy with such a wide range of platforms and games. Like I said on Youtube, I really liked Bop N' Pop, because it looked commercial quality on every incarnation that you showed off.
Your shooters also looked really professional.
Battlestorm reminds me of a MegamanX/Metroid hybrid battle game. And the "storm" in the background made it look epic, haha.
Oh, and we finally get to see the infamous "basketball 3D" that we've hard about.