kadajett wrote:I am working on a game called MarbleGarble. It is a matching game that has no real point to it honestly...
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Uro-LiePQEI&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Uro-LiePQEI&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube] Check it out and tell me what I can do to make it better
Nice. Maybe you could have the marbles fall to fill in the space that you delete instead of just having it generate 3 new colored marbles in its place. Perhaps an option to change the marble selector to a vertical box as well. Nice looking game though. Are you going to make the source available once its finished? Oh, you may also want to grab something like CamStudio (which is free) to do your screencaps so the quality will be a bit better, although to be honest your handheld did the job quite well
Re: What projects are you currently working on?
Posted: Tue Sep 15, 2009 5:19 pm
by kadajett
hurstshifter wrote:
kadajett wrote:I am working on a game called MarbleGarble. It is a matching game that has no real point to it honestly...
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Uro-LiePQEI&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Uro-LiePQEI&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube] Check it out and tell me what I can do to make it better
Nice. Maybe you could have the marbles fall to fill in the space that you delete instead of just having it generate 3 new colored marbles in its place. Perhaps an option to change the marble selector to a vertical box as well. Nice looking game though. Are you going to make the source available once its finished? Oh, you may also want to grab something like CamStudio (which is free) to do your screencaps so the quality will be a bit better, although to be honest your handheld did the job quite well
Thanks man! actually I have another video up for it that has a menu system it can go vertical, and I am using a screen capture program lol
it's still not even close to being done, but I am having fun programming again so whatever. that's all that matters right lol
Re: What projects are you currently working on?
Posted: Mon Sep 21, 2009 6:37 pm
by combatant936
I have been working on a 2d game engine in C++ with SDL since the beginning of the summer...
I have a few videos of it but here is my latest update:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/--Mih_B8GbE&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/--Mih_B8GbE&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
I just thought I'd share it with you all
Re: What projects are you currently working on?
Posted: Thu Oct 08, 2009 8:12 am
by Robotwo
Duhr hurr ... HalfLife for the Sega MasterSystem? damn straight
Re: What projects are you currently working on?
Posted: Thu Oct 08, 2009 9:11 am
by Moosader
Robotwo wrote:Duhr hurr ... HalfLife for the Sega MasterSystem? damn straight
Sweetness. :F
Re: What projects are you currently working on?
Posted: Thu Oct 08, 2009 10:30 am
by trufun202
Robotwo wrote:Duhr hurr ... HalfLife for the Sega MasterSystem? damn straight
dude, niiiiiice.
Can you give us some more details on the project? How long you've been working on it, more screens, videos, etc?
Re: What projects are you currently working on?
Posted: Thu Oct 08, 2009 10:31 am
by hurstshifter
trufun202 wrote:
Robotwo wrote:Duhr hurr ... HalfLife for the Sega MasterSystem? damn straight
dude, niiiiiice.
Can you give us some more details on the project? How long you've been working on it, more screens, videos, etc?
omg yes moar info nao plz yes
Re: What projects are you currently working on?
Posted: Thu Oct 08, 2009 11:08 am
by Robotwo
Time spent: 3 days (mostly on the night since I have other things to do)
Size so far: 6.4Kb
Features: Basic movement (walking ,jumping , crouching) , Collision-detection(tile-based)
Done with the hard parts of getting the system to detect collisions and making movement/animations.
Now I'll have to start making maps , interaction with doors and such
Re: What projects are you currently working on?
Posted: Thu Oct 08, 2009 11:09 am
by trufun202
Robotwo wrote:Time spent: 3 days
Size so far: 6.4Kb
Features: Basic movement (walking ,jumping , crouching) , Collision-detection(tile-based)
Done with the hard parts of getting the system to detect collisions and making movement/animations.
Now I'll have to start making maps , interaction with doors and such
Awesome, start a thread and keep us updated. This is a nifty project, sir.
Re: What projects are you currently working on?
Posted: Sun Oct 11, 2009 10:04 am
by MrDeathNote
Robotwo wrote:
Duhr hurr ... HalfLife for the Sega MasterSystem? damn straight
Dude, thats so bitchin keep us updated. I really love the idea.
Re: What projects are you currently working on?
Posted: Sun Oct 11, 2009 1:11 pm
by Netwatcher
Robotwo wrote:Time spent: 3 days (mostly on the night since I have other things to do)
Size so far: 6.4Kb
Features: Basic movement (walking ,jumping , crouching) , Collision-detection(tile-based)
Done with the hard parts of getting the system to detect collisions and making movement/animations.
Now I'll have to start making maps , interaction with doors and such
This!
Is! Sparta awesome!
Re: What projects are you currently working on?
Posted: Fri Oct 16, 2009 9:44 am
by MrDeathNote
This is a 2D tile map editor i've been working on for about a week and a half. It's written in c# and renders with GDI+. So far it supports laying/deleting tiles, saving/loading maps, importing tile sheets, multiple layers, layer visibility, and a few other things. Theres a few bugs that i know of, but it's only a first build. Just wanted to get some feedback, let me know what you think.
MrDeathNote wrote:This is a 2D tile map editor i've been working on for about a week and a half. It's written in c# and renders with GDI+. So far it supports laying/deleting tiles, saving/loading maps, importing tile sheets, multiple layers, layer visibility, and a few other things. Theres a few bugs that i know of, but it's only a first build. Just wanted to get some feedback, let me know what you think.
Looks very professional. Are you planning on using this editor for a game you are working on?
Re: What projects are you currently working on?
Posted: Fri Oct 16, 2009 10:51 am
by MrDeathNote
Thanks, theres alot more im gonna add to it. I have a couple of projects in mind, but it could be used for any tile based platformer or rpg. I've just started to work on a platformer but i haven't got anything decent to show off yet, i'll let you all know when I do.
Re: What projects are you currently working on?
Posted: Tue Oct 20, 2009 5:13 pm
by thejahooli
I'm trying to make a group of small games such as a simple tower defense game to improve my game development ability before starting a big project and test what I may have missed out in my engine.