DC Particles VERSION 2.0!

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Post by Guest »

the TCR bar doesn't work on my internet explorer. o.o

OMG, sweetness! Everyone, download and burn it!

Wow, I see the people at DC Emu didn't waste time in posting teh news on ot5her sites. o.o
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JS Lemming
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Post by JS Lemming »

Woot! I played with DC Particles today. And I guess pushing X locks random colors on for ever. BTW, if you ever make a version 2.165458416874854654b then maybe a frame rate display would be nice.
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Falco Girgis
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Post by Falco Girgis »

Yeah, X is random colors.

The framerate display is a good idea actually. Also, now that I know how to make my work into self-booting images, Hyper Shadow is officially an "Ever so useful" beta test0r.
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Post by JS Lemming »

You'll have to show me how teh self-boot making works someday.
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Xylene

Post by Xylene »

Arce wrote:the TCR bar doesn't work on my internet explorer. o.o

OMG, sweetness! Everyone, download and burn it!

Wow, I see the people at DC Emu didn't waste time in posting teh news on ot5her sites. o.o
lol ie
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JS Lemming
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Post by JS Lemming »

IE should burn. I can't believe I used to be an ie loyalist. Well yeah I can, it was the best untill firefox was born.
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Falco Girgis
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Post by Falco Girgis »

Whether you like it or not, I revisited the particle demo. I can now say unless I learn assembly (which still won't help any), it's done.

The direct rendering thing is just like major ownage.

Because of the way the engine is made, I really can't get any more polys onscreen, I have tried. It spreads out too much with intensities of like 2000 being created per frame.

At 2000 per frame, with everything I could do to keep them all onscreen as long as possible, it had minor slowdowns for a few seconds while it allocated a huge chunk of memory at once, but then it caught up and got up to a constant 17,000+ particles onscreen at a constant 60 fps.

There is just seriously nothing more I can do here.
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MarauderIIC
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Post by MarauderIIC »

Can you allocate bits at a time? XD
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Post by JS Lemming »

Koo.
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