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Posted: Sun Sep 11, 2005 1:47 pm
by Wutai
Who said it would?
I was just responding to Hyper Shadow saying that Midnight Club 3 has small environments.
Posted: Sun Sep 11, 2005 2:55 pm
by MarauderIIC
Ports often aren't as good as the original console one. Still though, I'm interested in your reply, Gyro, to
http://tcr.xtleague.com/phpBB2/viewtopi ... 3663#13663
Posted: Sun Sep 11, 2005 2:58 pm
by Falco Girgis
Soul Calibur's release date was 9 September 1999.
I was wrong, it actually
was a very early DC game. One of the very first.
Oh my god, I just gained more respect. That was one of the very first DC games... I did not know that. It stood up to SC 2 for the PS2 nearly 2 years later.
Posted: Sun Sep 11, 2005 3:11 pm
by Falco Girgis
SC looks good by today's standards.
Shenmue II is one of my favorite games and looks awesome:
Resident Evil Code: Veronia on Dreamcast -
Resident Evil Code: Veronia X on almost a year later on PS2 -
It's not ugly by any means, but it has blurry animations, watered textures, and much less color and is lower looking in resolution than DC.
Just for comparison:
Resident Evil: Code Veronia X about 3-4 years later on GameCube -
Posted: Sun Sep 11, 2005 4:58 pm
by Tvspelsfreak
I agree with MarauderIIC here. Ports generally don't make for fair comparisons.
And the large enviroment thingy is misleading. Unlike the PS2 the deferred rendering technique used by the DC cuts out all the overdraw in a scene. That doesn't mean the PS2 can't handle large areas, it just means it doesn't cope with overdraw that well. That can of course also be countered with occlusion culling which btw is also needed on the DC to avoid sending to much useless geometry over to the GPU.
Just look at the (3D) GTA series, huge worlds there. Also take a look at any Jak & Daxter or Ratchet & Clank game for some huge seamless worlds.
Posted: Sun Sep 11, 2005 6:53 pm
by Falco Girgis
According to Capcom, RECVX wasn't just a port, they remade it. Are there any PS2 games that were ported to DC that you can think of?
Posted: Sun Sep 11, 2005 8:35 pm
by DJ Yoshi
The reason they did so well on the DC is because they got closer to the hardware faster. The PS2 wasn't so open at first. You just can't compare the two. At best they can be compared as similar, if not the same. It's just that you can't keep saying "This COULD HAVE been". :\
Posted: Sun Sep 11, 2005 8:57 pm
by Falco Girgis
I'm not even saying that the DC is better than the PS2. I just hate people who think the PS2 is god compared to DC. That's why the Dreamcast is dead (mostly), because Sony tells people it's a katrillion zillion times more powerful than DC, and it's not.
Posted: Sun Sep 11, 2005 9:33 pm
by DJ Yoshi
Oh, yeah. Sony had awesome marketing. I mean there were people willing to wait a year and a half for the PS2. But then again, look at both companies' past systems. Sega: Saturn. Sony: PSX. The DC was great, probably stands up to the PS2 just as well, and it's probably one of THE most homebrewed systems (if not the Atari 2600. And the PSP is getting up there). But yeah, saying the PS2 owns it is...well...silly.
Posted: Sun Sep 11, 2005 10:33 pm
by Falco Girgis
Yeah. Sony could market a blind, deaf, and dumb vietnamese 80 year old man so well that he could have 20 children with 20 different celeb porn stars, a kajillion dollars, every car he wants, become president, THEN proclaim himself a god and people would be cool with it.