Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Moderator: PC Supremacists
MarauderIIC
Respected Programmer
Posts: 3406 Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA
Post
by MarauderIIC » Mon Nov 24, 2008 11:48 am
eatcomics wrote: And c++ pulls ahead by... a lot!
avansc wrote: "And c++ pulls ahead but... a lot!"
Oh really? more like C++ gives C head.
I reread my post and saw that "it" was ambiguous. "It" was C++. At the least, templates + compilation == :(
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
Falco Girgis
Elysian Shadows Team
Posts: 10294 Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:
Post
by Falco Girgis » Mon Nov 24, 2008 12:00 pm
Other than STL, how many of us actually use templates for game development? Templates are a part of C++ that I try to avoid at all costs when it comes to writing a game/engine.
Arce
Jealous Self-Righteous Prick
Posts: 2153 Joined: Mon Jul 10, 2006 9:29 pm
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by Arce » Mon Nov 24, 2008 9:53 pm
Other than stl...Hermm...
Can't think of I time I have. Not because of avoidance, simply because I've never felt it necessary.
<qpHalcy0n > decided to paint the office, now i'm high and my hands hurt