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Re: phyzills update
Posted: Mon Dec 01, 2008 1:03 pm
by avansc
any feedback is appreciated.
Re: phyzills update
Posted: Mon Dec 01, 2008 2:11 pm
by M_D_K
I wouldn't mind a gander at the source, maybe add more to it.
As for feedback looks cool, I think i'll play with adding shaders to it
Re: phyzills update
Posted: Mon Dec 01, 2008 2:19 pm
by avansc
M_D_K wrote:I wouldn't mind a gander at the source, maybe add more to it.
As for feedback looks cool, I think i'll play with adding shaders to it
you guys are more than welcom too change it how ever you like.
like i said im not really a graphics guy.
Re: phyzills update
Posted: Mon Dec 01, 2008 2:27 pm
by M_D_K
avansc wrote:M_D_K wrote:I wouldn't mind a gander at the source, maybe add more to it.
As for feedback looks cool, I think i'll play with adding shaders to it
you guys are more than welcom too change it how ever you like.
like i said im not really a graphics guy.
So weres the source the link you put up says it isn't published?
Re: phyzills update
Posted: Mon Dec 01, 2008 3:18 pm
by avansc
M_D_K wrote:avansc wrote:M_D_K wrote:I wouldn't mind a gander at the source, maybe add more to it.
As for feedback looks cool, I think i'll play with adding shaders to it
you guys are more than welcom too change it how ever you like.
like i said im not really a graphics guy.
So weres the source the link you put up says it isn't published?
i'll be up in a few. im just putting some documentation together.
Re: phyzills update
Posted: Mon Dec 01, 2008 3:33 pm
by avansc
youa can try that codeplex URL or this one for the source
http://www.mediafire.com/?sharekey=3418 ... b9a8902bda
Re: phyzills update
Posted: Mon Dec 01, 2008 3:47 pm
by avansc
http://www.codeplex.com/phyzilz
im pretty sure that link works now.
Re: phyzills update
Posted: Mon Dec 01, 2008 3:50 pm
by Amarant
Phyzills Phyzilz or Phyzillz?
Re: phyzills update
Posted: Mon Dec 01, 2008 3:58 pm
by avansc
Amarant wrote:Phyzills Phyzilz or Phyzillz?
meh, i noticed that but didnt care enough to worry about it.
phyzills 99% done.
Posted: Mon Dec 01, 2008 5:57 pm
by avansc
i think it look rather sweet. i spent about an hour getting the color changing areas to work. all i need to do now is make a level format class and so on, then also a feed object. i was gonna end it here, but i think i might as well just make a complete game out of it now. make it available publically and have a level editor as well so people can make levels for it. but we'll see.
let me know what you guys think and lemme know if you have any ideas.
Re: phyzills update
Posted: Mon Dec 01, 2008 5:59 pm
by avansc
if anyone was interested its only 13.4 KB (13,781 bytes) for all the source files.
IMPORTANT
Posted: Mon Dec 01, 2008 6:51 pm
by avansc
i was lax and did not do any memory menagment, so the porgram runs rampant, it shouldent be to bad it uses about 200MB after 10 min of solid running.
currently working on cleaning it up.
Re: phyzills update
Posted: Mon Dec 01, 2008 7:44 pm
by M_D_K
avansc wrote:i was lax and did not do any memory menagment, so the porgram runs rampant, it shouldent be to bad it uses about 200MB after 10 min of solid running.
currently working on cleaning it up.
200MB!!!11one OMG
I haven't done anything with it other than compile it on linux and test it.
When I do get round to playing with it(shaders and stuff) I'll have to rewrite all graphics to opengl. Oh and I was thinking about the level stuff and I was thinking just go for an XML file.
BTW the color changing looks cool
Re: phyzills update
Posted: Mon Dec 01, 2008 8:14 pm
by avansc
M_D_K wrote:avansc wrote:i was lax and did not do any memory menagment, so the porgram runs rampant, it shouldent be to bad it uses about 200MB after 10 min of solid running.
currently working on cleaning it up.
200MB!!!11one OMG
I haven't done anything with it other than compile it on linux and test it.
When I do get round to playing with it(shaders and stuff) I'll have to rewrite all graphics to opengl. Oh and I was thinking about the level stuff and I was thinking just go for an XML file.
BTW the color changing looks cool
did you get in compiled under linux?
yea i could go XML, but then id have to write a parser or use someone elses. i might just do a simple bin file, or mayb e even a simple txt so anyone could easily make levels.
Re: phyzills update
Posted: Tue Dec 02, 2008 12:41 pm
by avansc
memory leaks are fixed. stable around 4.5 MB at 10000 particles and about 10 forces and 3 areas. not bad i think. its pretty smooth to. no lag.
new version is up loaded.