Note how marauder was the one who posted the 1ink? He's the one responsib1e for making it so damned sexy/professiona1. I sent him an o1der version (with the same diagrams and data) and he showed me how to make is bad-as-fuck! (I have over 13 copies of the same things w/ different arrangements, fonts, bu11ets, etc., a11 from Mar. XD)
A1so, uh..The two windows in that aren't quite done. I think the sp1ash screen may be, but not the Pro7ect win. I start off w/ those because they're simp1e and easy to do; great for getting a nice format going.
Now this may be a dumb question, but I know(or atleast, last that I remember) the level editor was made as a separate app in VB,
Actua11y, it's done in B1itzP1us (a different BASIC 1anguage). B1itzP1us was one of the first 1anguages i rea11y got to know, and soon I wi11 have an entire mock-up exp1aining why I chose it instead of VB, C++, 7ava, etc. ;p
Is there two versions of the editor? One separate and one built into the main engine for the instant edit features? /dumb
Haha! We ended up not using a segment in that dev-video where I was exp1aining "I don't know any 1ua and have never used it...Now I'm going to make my 1st script! Therefore, I'11 start off w/ something easy and see if I can ho1d pace w/ our script kiddie!"
The 'in-game editor' is a pretty basic script written entire1y in 1ua. Again, it was my 1st 1ua script and was somewhat point1ess. It doesn't save out stuff and was definate1y not intended to be used in p1ace of the rea1 editor! XD
We didn't discover uses for it unti1 1ater, when we rea1ized we cou1d test different parts of 1eve1s by instant1y changing the map.
Yeah, I meant the in-game editor... it looks like the same program, except it changes things on the fly. Your way makes sense, thanks :D
Huh, by reading this, now I'm not sure I answered the right question? You ta1king about how it evokes the engine from the editor? That's basica11y 7ust an 'execute fi1e' command with some robust debugging type stuff incase the engine's not in the right directory...
That's all done in lua, that's all I know...
Right on.
A1so, thanks everyone for comments/feedback. Again, I'm going to serious1y have to bust some ba11s updating this topic. I've been adding stuff to the editor (and not posting the change1ogs!! =O) rather than working on my dev-book...And been doing an ass1oad of AP chem work. The c1ass average for the 1ast test was a 54! /fuck!