Anything pertaining to video gaming whether it be old or new, PC or Console.
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sparda
Chaos Rift Junior
Posts: 291 Joined: Tue Sep 23, 2008 3:54 pm
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by sparda » Mon Jan 26, 2009 8:00 am
I'm definitely looking into this.
Here is a success story, for the curious
Falco Girgis
Elysian Shadows Team
Posts: 10294 Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:
Post
by Falco Girgis » Mon Jan 26, 2009 10:25 pm
Somebody needs to rewrite Lua for Objective-C/++ platforms.
TRUFUN! GET ON THAT SHIT!
eatcomics
ES Beta Backer
Posts: 2528 Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois
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by eatcomics » Mon Jan 26, 2009 10:33 pm
GyroVorbis wrote: Somebody needs to rewrite Lua for Objective-C/++ platforms.
TRUFUN! GET ON THAT SHIT!
DO IT, DO IT, DO IT!!!!
LeonBlade
Chaos Rift Demigod
Posts: 1314 Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: Blossvale, NY
Post
by LeonBlade » Mon Jan 26, 2009 10:55 pm
I would... but I need to learn Lua... lol
There's no place like ~/
M_D_K
Chaos Rift Demigod
Posts: 1087 Joined: Tue Oct 28, 2008 10:33 am
Favorite Gaming Platforms: PC
Programming Language of Choice: C/++
Location: UK
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by M_D_K » Tue Jan 27, 2009 2:43 pm
The Lua library is written in C.
Gyro Sheen wrote: you pour their inventory onto my life
IRC wrote:
<sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
LeonBlade
Chaos Rift Demigod
Posts: 1314 Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: Blossvale, NY
Post
by LeonBlade » Tue Jan 27, 2009 3:24 pm
Oh... then that's easy lol
There's no place like ~/
trufun202
Game Developer
Posts: 1105 Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:
Post
by trufun202 » Fri Jan 30, 2009 1:08 pm
eatcomics wrote: GyroVorbis wrote: Somebody needs to rewrite Lua for Objective-C/++ platforms.
TRUFUN! GET ON THAT SHIT!
DO IT, DO IT, DO IT!!!!
lol, I missed this thread. Muh bad!
yeah, I'll get right on that.
LeonBlade
Chaos Rift Demigod
Posts: 1314 Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: Blossvale, NY
Post
by LeonBlade » Fri Jan 30, 2009 1:10 pm
I'll seriously do it once I get my new PC
There's no place like ~/
Falco Girgis
Elysian Shadows Team
Posts: 10294 Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:
Post
by Falco Girgis » Fri Jan 30, 2009 1:57 pm
LeonBlade wrote: I'll seriously do it once I get my new PC
........................................................
Yeah, and I'll seriously have sex with Cuddy, Cammeron, and 13 from House when I get my new PC.
LeonBlade
Chaos Rift Demigod
Posts: 1314 Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: Blossvale, NY
Post
by LeonBlade » Fri Jan 30, 2009 2:06 pm
They already have one anyway... look it up
There's no place like ~/
trufun202
Game Developer
Posts: 1105 Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:
Post
by trufun202 » Fri Jan 30, 2009 4:33 pm
GyroVorbis wrote: LeonBlade wrote: I'll seriously do it once I get my new PC
........................................................
Yeah, and I'll seriously have sex with Cuddy, Cammeron, and 13 from House when I get my new PC.
Hell yeah, thanks to that new harddrive!
Falco Girgis
Elysian Shadows Team
Posts: 10294 Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:
Post
by Falco Girgis » Fri Jan 30, 2009 5:16 pm
LeonBlade wrote: They already have one anyway... look it up
That's not a port. You still have to use a C backbone in your XNA framework. It would require a complete and total rewrite for straight C#. It would also be far shittier.
LeonBlade
Chaos Rift Demigod
Posts: 1314 Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: Blossvale, NY
Post
by LeonBlade » Fri Jan 30, 2009 5:37 pm
I didn't mean for C# lol...
I thought you wanted Lua in objective c
There's no place like ~/
Falco Girgis
Elysian Shadows Team
Posts: 10294 Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:
Post
by Falco Girgis » Fri Jan 30, 2009 6:01 pm
Oh, you're right. I was reading the other topic with you, and automatically assumed you were talking about XNA. My bad.
LeonBlade
Chaos Rift Demigod
Posts: 1314 Joined: Thu Jan 22, 2009 12:22 am
Current Project: Trying to make my first engine in C++ using OGL
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: Blossvale, NY
Post
by LeonBlade » Fri Jan 30, 2009 6:41 pm
It's cool...
I'd love to see the game ported to the iPod Touch and iPhone!
There's no place like ~/